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dacap / save-each-cel.lua
Created Jan 4, 2020
Save each cel/layer of the file in its own file
View save-each-cel.lua
local sprite = app.activeSprite
for _,layer in ipairs(sprite.layers) do
local cel = layer.cels[1]
if cel then
cel.image:saveAs('layer-' .. .. '.png')
dacap / grafx2.lua
Created Dec 11, 2019
WIP grafx2 API on Aseprite
View grafx2.lua
-- grafx2 compatibility by David Capello (C) 2018-2019
local brush = nil
local spare = nil
local function getpicture()
return app.activeImage
dacap / Move Layer Down.lua
Last active Dec 3, 2019
Move active layer up/down in Aseprite
View Move Layer Down.lua
local layer = app.activeLayer
if layer then
layer.stackIndex = layer.stackIndex-1
dacap / Export x20.lua
Created Nov 25, 2019
Export the active sprite to a png file scaling it to 2000%
View Export x20.lua
local orig = app.activeSprite
if not orig then print("There is no active sprite to resize") end
local function replace_extension(path, newext)
local file, ext = string.match(path, "(.-)([^.]*)$")
if file and ext and file ~= "" and ext ~= "" then
return file .. newext
return path .. '.' .. newext
View clonable.cpp
#include <memory>
using namespace std;
// --- library ---
template<class T>
class clonable {
using Base = T;
View gist:50203ded88044bdb540f54602b6327c2
objdump -h skia_draw_text.cpp.o
skia_draw_text.cpp.o: file format Mach-O 64-bit x86-64
Idx Name Size Address Type
0 __text 0000042b 0000000000000000 TEXT
1 __gcc_except_tab 0000009c 000000000000042c DATA
2 __literal4 00000008 00000000000004c8 DATA
3 __cstring 00000021 00000000000004d0 DATA
View libskshaper.txt
This file has been truncated, but you can view the full file.
U __ZN17SkTextBlobBuilder15allocRunTextPosERK6SkFontii8SkStringPK6SkRect
U __ZN17SkTextBlobBuilder4makeEv
U __ZN17SkTextBlobBuilderD1Ev
00000000000006d0 T __ZN18FontMgrRunIterator7consumeEv
00000000000004e0 T __ZN18FontMgrRunIteratorC2EPKcmRK6SkFont5sk_spI9SkFontMgrE
0000000000000670 T __ZN18FontMgrRunIteratorD0Ev
0000000000000610 T __ZN18FontMgrRunIteratorD1Ev
dacap / MoveMask Test.lua
Last active Jul 11, 2019
MoveMask test
View MoveMask Test.lua
local spr = app.activeSprite
spr.selection = Selection(Rectangle(0,0,spr.width,spr.height))
dacap / Plasma.lua
Created Jul 4, 2019
Plasma Script for Aseprite --
View Plasma.lua
-- Copyright (C) 2019 David Capello
local dlg = Dialog("Plasma")
:number{ id="width", label="Size:", text="100", focus=true }
:number{ id="height", text="100" }
:number{ id="frames", label="Frames:", text="100" }
:button{ id="ok", text="OK", focus=true }
:button{ id="cancel", text="Cancel" }
View Create Sprite With DB32 Palette.lua
local s = Sprite(32, 32, ColorMode.INDEXED)
local p = Palette(32)
local function setc(i,r,g,b) p:setColor(i, Color{r=r, g=g, b=b}) end
setc(0, 0, 0, 0)
setc(1, 34, 32, 52)
setc(2, 69, 40, 60)
setc(3,102, 57, 49)
setc(4,143, 86, 59)
setc(5,223, 113, 38)
setc(6,217, 160, 102)
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