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@SatoshiRobatoFujimoto
Last active August 29, 2018 03:50
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ガチラボ vol.8
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HoloToolkit.Unity.InputModule;
public class DrawingManager : MonoBehaviour, ISourceStateHandler, IInputHandler
{
IInputSource currentInputSource;
private uint id;
private bool isDrag = false;
private GameObject obj;
public GameObject cube;
// Use this for initialization
void Start()
{
InputManager.Instance.PushFallbackInputHandler(gameObject);
}
// Update is called once per frame
void Update()
{
if (isDrag)
{
Vector3 pos;
currentInputSource.TryGetGripPosition(id, out pos);
obj.transform.position = pos;
}
}
public void OnInputDown(InputEventData eventData)
{
currentInputSource = eventData.InputSource;
id = eventData.SourceId;
Vector3 pos;
currentInputSource.TryGetGripPosition(id, out pos);
cube.transform.position = pos;
obj = GameObject.Instantiate(cube);
isDrag = true;
Debug.Log("Down");
}
public void OnInputUp(InputEventData eventData)
{
obj.transform.localScale = Vector3.zero;
isDrag = false;
Debug.Log("Up");
}
public void OnSourceDetected(SourceStateEventData eventData)
{
Debug.Log("Detected");
}
public void OnSourceLost(SourceStateEventData eventData)
{
isDrag = false;
Debug.Log("Lost");
}
public void ResetLines()
{
GameObject[] cubes = GameObject.FindGameObjectsWithTag("Cube");
foreach (GameObject cube in cubes)
{
Destroy(cube);
}
}
}
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