Skip to content

Instantly share code, notes, and snippets.

View SenpaiRar's full-sized avatar
🎯
Focusing

Tio Marello SenpaiRar

🎯
Focusing
View GitHub Profile
sing System.Collections;
using System.Collections.Generic;
using UnityEngine;using System.Collections;
using System;
using UnityEngine;
[CreateAssetMenu(fileName="Enemy", menuName="Enemy")]
public class EnemyObject : ScriptableObject{
public GameObject Enemy;
public Difficulty LevelToSpawnAt;
sing System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ShootingPlatform : Enemy
{
GameObject Player;
public int StartingHeatlth;
public GameObject Bullet;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SinoSodalBullet : MonoBehaviour
{
public float Speed;
private void Start(){
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SinoSodalEnemy : Enemy
{
public Vector3 Target;
public Vector3 Direction;
public GameObject SinosodalBulletObject;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Missile_Enemy : Enemy
{
public Entity Target;
public float Speed;
public AudioClip DeathSound;
public int Score;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class StraightLiner : Enemy
{
GameObject Target;
Vector3 Direction;
public float Speed;
public float TimeTillDeath; //How long until self-destruct
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ParabolicBullet : Bullet
{
Vector2 StartPoint;
Vector2 EndPoint;
Vector2 CurvePoint;
Vector2 Derv;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CircleWeapon : Bullet
{
public int DamageValue;
public int Speed;
public float Lifetime;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Pea :Bullet
{
public int DamageValue;
public float Speed;
public float TimeToDestroy;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName="Weapon", menuName="Weapon")]
public class WeaponObject : ScriptableObject
{
public GameObject BulletObject;
public string Name;
public float CooldownTime;