Created
May 6, 2020 09:17
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sing System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.UI; | |
public class ShootingPlatform : Enemy | |
{ | |
GameObject Player; | |
public int StartingHeatlth; | |
public GameObject Bullet; | |
public float WaitTime; | |
public Text BodyText; | |
public Color HitColor; | |
public AudioClip DamageSound; | |
public AudioClip DeathSound; | |
public int Score; | |
AudioSource Audiosrc; | |
Vector3[] NextTargets = new Vector3[2]; | |
Vector3 Direction; | |
void Start() | |
{ | |
Player = GameObject.FindGameObjectWithTag("Player"); | |
NextTargets[0] = new Vector3(Random.Range(-26.7f, 26.7f), 0, Random.Range(-15f, 15f)); | |
NextTargets[1] = new Vector3(Random.Range(-26.7f, 26.7f), 0, Random.Range(-15f, 15f)); | |
Direction = NextTargets[1] - transform.position; | |
Audiosrc = GetComponent<AudioSource>(); | |
StartCoroutine(Move()); | |
} | |
private void OnTriggerEnter(Collider other) | |
{ | |
if (other.tag == "Player") | |
{ | |
other.GetComponent<Entity>().TakeDamage(1); | |
} | |
} | |
public override void SpawnRoutine(Vector3 T) | |
{ | |
Instantiate(this.gameObject, T, Quaternion.identity); | |
} | |
public override void TakeDamage(int T) | |
{ | |
Audiosrc.PlayOneShot(DamageSound, AudioConstant.AudioScale); | |
StartCoroutine(HitSignal()); | |
StartingHeatlth -= T; | |
if(StartingHeatlth <= 0) | |
{ | |
GameObject.FindGameObjectWithTag("GameController").GetComponent<Score_Manager>().AddScore(Score); | |
Player.GetComponent<AudioSource>().PlayOneShot(DeathSound, AudioConstant.AudioScale); | |
Destroy(gameObject); | |
} | |
} | |
IEnumerator Move() | |
{ | |
for (; ; ) | |
{ | |
if (Vector3.Distance(transform.position, NextTargets[0]) < 0.5) | |
{ | |
NextTargets[0] = NextTargets[1]; | |
NextTargets[1] = new Vector3(Random.Range(-26.7f, 26.7f), 0, Random.Range(-15f, 15f)); | |
ShootAtPlayer(); | |
yield return new WaitForSecondsRealtime(WaitTime); | |
} | |
Direction = NextTargets[1] - transform.position; | |
transform.position = Vector3.Lerp(transform.position, NextTargets[0], 0.1f*Time.timeScale); | |
transform.rotation = Quaternion.LookRotation(Direction); | |
yield return new WaitForEndOfFrame(); | |
} | |
} | |
public void ShootAtPlayer() | |
{ | |
Vector3 x = Player.transform.position - transform.position; | |
Instantiate(Bullet, transform.position, Quaternion.identity); | |
} | |
IEnumerator HitSignal(){ | |
BodyText.color = HitColor; | |
yield return new WaitForSecondsRealtime(0.1f); | |
BodyText.color = Color.black; | |
yield return null; | |
} | |
} |
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