Created
March 5, 2024 00:36
-
-
Save Shilo/53036f19e0eab86bea4a3891deb8a70f to your computer and use it in GitHub Desktop.
Class helper methods to compare global/custom classes (class_name) in Godot 4.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
class_name ClassUtil | |
static func is_class_name(object: Object, classname: String) -> bool: | |
if object.is_class(classname): | |
return true | |
return is_global_class_name(object, classname) | |
static func is_exact_class_name(object: Object, classname: String) -> bool: | |
if !has_global_class_name(object): | |
return object.get_class() == classname | |
return is_exact_global_class_name(object, classname) | |
static func is_global_class_name(object: Object, classname: String) -> bool: | |
var script: Script = object.get_script() as Script | |
while script: | |
if script.get_global_name() == classname: | |
return true | |
script = script.get_base_script() | |
return false | |
static func is_exact_global_class_name(object: Object, classname: String) -> bool: | |
var script: Script = object.get_script() as Script | |
return script && script.get_global_name() == classname | |
static func has_global_class_name(object: Object) -> bool: | |
return get_global_class_name(object).length() > 0 | |
static func get_global_class_name(object: Object) -> StringName: | |
var script: Script = object.get_script() as Script | |
return script.get_global_name() if script else StringName() |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
extends Node | |
var compare_classes = [ | |
"Object", | |
"Node", | |
"CustomNode", | |
"SubCustomNode" | |
] | |
func _ready(): | |
for child in get_children(): | |
print("%s:" % child) | |
print("\tclass_name = \"%s\"" % ClassUtil.get_global_class_name(child)) | |
for compare_class in compare_classes: | |
print("\tis class %s = %s" % [compare_class, ClassUtil.is_class_name(child, compare_class)]) | |
for compare_class in compare_classes: | |
print("\tis exact class %s = %s" % [compare_class, ClassUtil.is_exact_class_name(child, compare_class)]) | |
print("\n") |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Node:<Node#28185724130>: | |
class_name = "" | |
is class Object = true | |
is class Node = true | |
is class CustomNode = false | |
is class SubCustomNode = false | |
is exact class Object = false | |
is exact class Node = true | |
is exact class CustomNode = false | |
is exact class SubCustomNode = false | |
CustomNode:<Node#28202501347>: | |
class_name = "CustomNode" | |
is class Object = true | |
is class Node = true | |
is class CustomNode = true | |
is class SubCustomNode = false | |
is exact class Object = false | |
is exact class Node = false | |
is exact class CustomNode = true | |
is exact class SubCustomNode = false | |
SubCustomNode:<Node#28219278567>: | |
class_name = "SubCustomNode" | |
is class Object = true | |
is class Node = true | |
is class CustomNode = true | |
is class SubCustomNode = true | |
is exact class Object = false | |
is exact class Node = false | |
is exact class CustomNode = false | |
is exact class SubCustomNode = true |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment