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VyScript to detect what side of map void the player bumps into. (Vylocity engine: http://vylocity.com/)
Mob/Player
onBump(pB)
if (pB == Map.void)
if (this.xPos == -this.xOrigin)
World.log("bumped against left void")
else if (this.yPos == -this.yOrigin)
World.log("bumped against top void")
else if (this.xPos == Map.getMapSize(this.mapName).xPos-this.xOrigin-this.width)
World.log("bumped against right void")
else
World.log("bumped against bottom void")
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