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# -*- coding: utf-8 -*- | |
class Player | |
# それぞれのモードをクラスに切り分けて、 | |
# それぞれの振る舞いを定義してあげる | |
module MovingMode | |
class Normal | |
def move(direction, position) | |
case direction | |
when :up | |
position[:y] -= 10 | |
when :down | |
position[:y] += 10 | |
when :left | |
position[:x] -= 10 | |
when :right | |
position[:x] += 10 | |
end | |
return position | |
end | |
end | |
class Fast | |
def move(direction, position) | |
case direction | |
when :up | |
position[:y] -= 20 | |
when :down | |
position[:y] += 20 | |
when :left | |
position[:x] -= 20 | |
when :right | |
position[:x] += 20 | |
end | |
return position | |
end | |
end | |
class Kani | |
def move(direction, position) | |
case direction | |
when :up | |
position[:y] -= 5 | |
when :down | |
position[:y] += 5 | |
when :left | |
position[:x] -= 40 | |
when :right | |
position[:x] += 40 | |
end | |
return position | |
end | |
end | |
end | |
attr_reader :position | |
def initialize(position) | |
@position = position | |
# 状態変数じゃなくて、さっき振る舞いを定義したオブジェクトを持たせる | |
@moving_mode = MovingMode::Normal.new | |
end | |
def to_fast_mode | |
# ここも | |
@moving_mode = MovingMode::Fast.new | |
end | |
def to_kani_mode | |
# ここも | |
@moving_mode = MovingMode::Kani.new | |
end | |
def move(direction) | |
# 自分で動くんじゃなくて、持ってるオブジェクトにかわりに仕事させる | |
@position = @moving_mode.move(direction, @position) | |
end | |
end | |
player = Player.new(:x => 100, :y => 100) | |
player.move(:up) | |
p player.position # => {:x => 100, :y => 90} | |
player.to_fast_mode #ここで倍速モードに | |
player.move(:down) | |
p player.position # => {:x => 100, :y => 110} | |
player.to_kani_mode | |
player.move(:up) | |
player.move(:left) | |
p player.position # => {:x => 60, :y => 105} |
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