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@Shougo
Forked from tarruda/snake.py
Last active August 29, 2015 14:21
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# Snake for Neovim! Adapted from https://gist.github.com/sanchitgangwar/2158084
# To install, create a ~/.vim/rplugin/python/snake.py file with this
# code, then run `nvim -c 'UpdateRemotePlugins' -c 'q'` from a shell.
#
# Make sure you have read the internal help explaining how to setup python
# host for external plugins(:help nvim-python)
#
# To start a new game, use the `:SnakeStart` command on an empty buffer(uses 80
# columns and 20 rows)
from threading import Thread, Lock
from time import sleep
from random import randint
import neovim
class Game(Thread):
def __init__(self, vim):
super(Game, self).__init__()
self.daemon = True
self.vim = vim
self.buf = vim.current.buffer
self.key = 'right'
self.prevKey = 'right'
self.score = 0
# Initial snake co-ordinates
self.snake = [[4,10], [4,9], [4,8]]
# First food co-ordinates
self.food = [10,20]
self.lock = Lock()
self.key_subscribe('k', 'up')
self.key_subscribe('j', 'down')
self.key_subscribe('h', 'left')
self.key_subscribe('l', 'right')
self.key_subscribe('<esc>', 'esc')
self.key_subscribe('<space>', 'space')
# Fill the buffer
empty = ' ' * 80
self.buf[0] = empty
for n in xrange(20):
self.buf.append(empty)
# Print the food
self.addstr(self.food[0], self.food[1], '*')
def key_subscribe(self, key, to):
cid = self.vim.channel_id
self.vim.command(
('nnoremap <silent> <buffer> %s ' +
':call rpcnotify(%d, "keypress", "%s")<cr>') %
(key, cid, to))
def key_unsubscribe(self, key):
self.vim.command('unmap <buffer> %s' % key)
def run(self):
timeout = 0.05
while self.key != 'esc':
sleep(timeout)
with self.lock:
if self.key == 'space':
# If SPACE BAR is pressed pause the snake and wait for
# another
self.key = None
while self.key != 'space':
sleep(timeout)
self.key = self.prevKey
continue
# Calculates the new coordinates of the head of the snake.
# NOTE: len(snake) increases. This is taken care of later at
# [1].
self.snake.insert(0, [
self.snake[0][0] +
(self.key == 'down' and 1) +
(self.key == 'up' and -1),
self.snake[0][1] +
(self.key == 'left' and -1) +
(self.key == 'right' and 1)
])
# If snake crosses the boundaries, make it enter from the other
# side
if self.snake[0][0] == 0: self.snake[0][0] = 18
if self.snake[0][1] == 0: self.snake[0][1] = 58
if self.snake[0][0] == 19: self.snake[0][0] = 1
if self.snake[0][1] == 59: self.snake[0][1] = 1
l = len(self.snake)
trail = self.snake[1:]
if self.snake[0] in trail:
# Snake runs over itself, game over
break
# Increases the speed of Snake as its length increases
timeout = 0.001 * (150 - (l / 5 + l /10) % 120)
self.prevKey = self.key # Previous key pressed
self.vim.session.threadsafe_call(self.update)
self.vim.session.threadsafe_call(self.end)
def addstr(self, lnum, cnum, string):
line = self.buf[lnum]
line = line[0:cnum] + string + line[cnum + len(string):]
self.buf[lnum] = line
def update(self):
with self.lock:
if self.snake[0] == self.food: # When snake eats the food
self.food = []
self.score += 1
while self.food == []:
# Calculating next food's coordinates
self.food = [randint(1, 18), randint(1, 58)]
if self.food in self.snake: self.food = []
self.addstr(self.food[0], self.food[1], '*')
else:
# [1] If it does not eat the food, length decreases
last = self.snake.pop()
self.addstr(last[0], last[1], ' ')
self.addstr(self.snake[0][0], self.snake[0][1], '#')
# Printing 'Score' and
self.addstr(0, 2, 'Score : ' + str(self.score) + ' ')
self.addstr(0, 27, ' SNAKE / MOVEMENTs(hjkl) EXIT(esc) PAUSE(space) ')
def end(self):
with self.lock:
self.buf[:] = None
self.buf.append("Score - " + str(self.score))
self.buf.append("http://bitemelater.in")
self.key_unsubscribe('k')
self.key_unsubscribe('j')
self.key_unsubscribe('h')
self.key_unsubscribe('l')
self.key_unsubscribe('<esc>')
self.key_unsubscribe('<space>')
def keypress(self, k):
self.key = k
@neovim.plugin
class Snake(object):
def __init__(self, vim):
self.vim = vim
self.current_game = None
@neovim.rpc_export('keypress')
def keypress(self, key):
self.current_game.keypress(key)
@neovim.command('SnakeStart', sync=True)
def snake_start(self):
if self.current_game:
raise Exception('Snake already running!')
self.current_game = Game(self.vim)
self.current_game.start()
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