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{ | |
"name": "com.[company-name].[package-name]", | |
"version": "1.2.3", | |
"displayName": "Package Example", | |
"description": "This is an example package", | |
"unity": "2019.1", | |
"unityRelease": "0b5", | |
"documentationUrl": "https://example.com/", | |
"changelogUrl": "https://example.com/changelog.html", | |
"licensesUrl": "https://example.com/licensing.html", |
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// Taken from: https://discussions.unity.com/t/inspector-field-for-scene-asset/40763 | |
using UnityEngine; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
#endif | |
[System.Serializable] | |
public class SceneField |
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public static T[] Shuffle<T>(T[] array) | |
{ | |
T[] shuffledArray = new T[array.Length]; | |
Array.Copy(array, shuffledArray, array.Length); | |
System.Random random = new System.Random(); | |
for (int i = shuffledArray.Length - 1; i > 0; i--) | |
{ | |
int j = random.Next(0, i + 1); | |
T temp = shuffledArray[i]; | |
shuffledArray[i] = shuffledArray[j]; |
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using UnityEngine; | |
using Firebase; | |
using Firebase.Analytics; | |
public class FirebaseTest : MonoBehaviour | |
{ | |
void Start() | |
{ | |
FirebaseApp.CheckAndFixDependenciesAsync().ContinueWith(task => { FirebaseAnalytics.SetAnalyticsCollectionEnabled(true); }); | |
} |
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using System.Collections.Generic; | |
using System.IO; | |
using UnityEditor; | |
using UnityEditorInternal; | |
using UnityEngine; | |
// NOTE: This DOES work, but need to do it twice?? | |
// This is only useful for spritesheets that need to be automatically sliced (Sprite Editor > Slice > Automatic) | |
public class AutoSpriteSlicer |
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using System; | |
using System.Collections.Generic; | |
using System.IO; | |
using System.Reflection; | |
using UnityEditor; | |
using UnityEngine; | |
namespace MultiScreenshotCaptureNamespace | |
{ | |
internal static class ReflectionExtensions |
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using UnityEngine; | |
using UnityEditor.Build; | |
using UnityEditor.Build.Reporting; | |
using UnityEditor; | |
public class IncrementBuildNumber : IPreprocessBuildWithReport { | |
public int callbackOrder { get { return 0; } } // Part of the IPreprocessBuildWithReport interface | |
public void OnPreprocessBuild(BuildReport report) { | |
if (report.summary.platform == BuildTarget.iOS) { |
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using UnityEngine; | |
using System.Collections.Generic; | |
using System.Text.RegularExpressions; | |
// original: https://github.com/tikonen/blog/blob/master/csvreader/CSVReader.cs | |
// IMPORTANT: CSV FILE MUST BE IN THE RESOURCES FOLDER | |
// USAGE EXAMPLE FOR A 3 COLUMN CSV FILE: | |
// | |
// [ContextMenu("test csv data")] |
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using UnityEditor; | |
using UnityEngine; | |
public class BuildToDesktop | |
{ | |
[MenuItem("File/Build to Desktop")] | |
public static void BuildGame() | |
{ | |
string dateTime = System.DateTime.Now.ToString("yyyy-MM-dd-HH-mm-ss"); | |
string path = System.Environment.GetFolderPath(System.Environment.SpecialFolder.Desktop) + "/Build_" + dateTime; |
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using System.Collections.Generic; | |
using UnityEngine; | |
using NodeCanvas.DialogueTrees; | |
using TMPro; | |
using UnityEngine.UI; | |
using NodeCanvas.Framework; | |
public class NcSimpleDialogueUi : MonoBehaviour | |
{ | |
public TextMeshProUGUI NarrationText; |
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