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@martinpi
martinpi / IncrementBuildNumber.cs
Created September 25, 2020 13:45
Automatically increment the iOS build number in Unity conforming to Apple's guidelines before every build. Be sure to drop into a folder name "Editor". Worked in autumn 2020.
using UnityEngine;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using UnityEditor;
public class IncrementBuildNumber : IPreprocessBuildWithReport {
public int callbackOrder { get { return 0; } } // Part of the IPreprocessBuildWithReport interface
public void OnPreprocessBuild(BuildReport report) {
if (report.summary.platform == BuildTarget.iOS) {
@yasirkula
yasirkula / MultiScreenshotCapture.cs
Last active April 22, 2024 11:09
Capture multiple screenshots with different resolutions simultaneously in Unity 3D
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using UnityEditor;
using UnityEngine;
namespace MultiScreenshotCaptureNamespace
{
internal static class ReflectionExtensions
@FreyaHolmer
FreyaHolmer / FlyCamera.cs
Last active April 19, 2024 09:20
A camera controller for easily flying around a scene in Unity smoothly. WASD for lateral movement, Space & Ctrl for vertical movement, Shift to move faster. Add this script to an existing camera, or an empty game object, hit play, and you're ready to go~
using UnityEngine;
[RequireComponent( typeof(Camera) )]
public class FlyCamera : MonoBehaviour {
public float acceleration = 50; // how fast you accelerate
public float accSprintMultiplier = 4; // how much faster you go when "sprinting"
public float lookSensitivity = 1; // mouse look sensitivity
public float dampingCoefficient = 5; // how quickly you break to a halt after you stop your input
public bool focusOnEnable = true; // whether or not to focus and lock cursor immediately on enable
using UnityEngine;
using UnityEditor;
/// <summary>
/// Scene preview data.
/// http://diegogiacomelli.com.br/unitytips-scene-preview-window
/// </summary>
public class ScenePreviewData
{
Texture2D _texture;
using UnityEditor;
using UnityEngine;
/// <summary>
/// Hierarchy window game object icon.
/// http://diegogiacomelli.com.br/unitytips-hierarchy-window-gameobject-icon/
/// </summary>
[InitializeOnLoad]
public static class HierarchyWindowGameObjectIcon
{
using System;
using System.IO;
using System.Linq;
using System.Net;
using System.Text.RegularExpressions;
using UnityEditor;
using UnityEngine;
/// <summary>
/// Gist importer.
using UnityEditor;
using UnityEngine;
// <summary>
/// Hierarchy Window Layer Info
/// http://diegogiacomelli.com.br/unitytips-hierarchy-window-layer-info/
/// </summary>
[InitializeOnLoad]
public static class HierarchyWindowLayerInfo
{
using System;
using System.IO;
using System.Runtime.CompilerServices;
using UnityEditor;
using UnityEngine;
using UnityEngine.Events;
/// <summary>
/// Hierarchy Window Group Header
/// http://diegogiacomelli.com.br/unitytips-changing-the-style-of-the-hierarchy-window-group-header/
using UnityEngine;
using UnityEditor;
/// <summary>
/// Hierarchy Window Group Header
/// http://diegogiacomelli.com.br/unitytips-hierarchy-window-group-header
/// </summary>
[InitializeOnLoad]
public static class HierarchyWindowGroupHeader
{
using UnityEditor;
using UnityEngine;
public static class TransformContextMenu
{
[MenuItem("CONTEXT/Transform/Make a circle")]
public static void MakeCircle()
{
var length = Selection.gameObjects.Length;
var radius = 5;