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| using System; | |
| using System.Globalization; | |
| using System.Net.Sockets; | |
| using System.Threading; | |
| using System.Threading.Tasks; | |
| using UnityEngine; | |
| #if UNITY_EDITOR | |
| using UnityEditor; | |
| #endif |
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| //Author : https://github.com/seekeroftheball https://gist.github.com/seekeroftheball | |
| //Version : 1.0 | |
| //Updated : April 2023 | |
| using System; | |
| using System.Collections.Concurrent; | |
| using System.Threading; | |
| using System.Threading.Tasks; | |
| /// <summary> |
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| using System; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using UnityEditor; | |
| using UnityEditor.Callbacks; | |
| using UnityEditor.Compilation; | |
| using UnityEngine; | |
| public static class FlyoutProjectWindow | |
| { |
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| // | |
| // Basic instrumentation profiler by Cherno | |
| // Usage: include this header file somewhere in your code (eg. precompiled header), and then use like: | |
| // | |
| // Instrumentor::Get().BeginSession("Session Name"); // Begin session | |
| // { | |
| // InstrumentationTimer timer("Profiled Scope Name"); // Place code like this in scopes you'd like to include in profiling | |
| // // Code | |
| // } |
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| using System; | |
| using UnityEngine; | |
| using UnityEditor; | |
| using SyntaxTree.VisualStudio.Unity.Bridge; | |
| [InitializeOnLoad] | |
| public class ReferenceRemovalProjectHook | |
| { |