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@LotteMakesStuff
LotteMakesStuff / PackageManagerExtentionExample.cs
Last active July 23, 2024 03:25
As of v1.9.3, Unity has added a simple extention API to the PackageManager UI. This small example shows you how to implment it and add a new window to the package manager. Note: you will need to change to the Staging package repository as time of writing. This code needs to go in an Editor folder
using System.Linq;
using UnityEditor;
using UnityEditor.PackageManager.UI;
using UnityEngine;
using UnityEngine.Experimental.UIElements;
using UnityEngine.Experimental.UIElements.StyleEnums;
using PackageInfo = UnityEditor.PackageManager.PackageInfo;
[InitializeOnLoad]
public class PackageManagerExtentionExample : IPackageManagerExtension
@nobusugi246
nobusugi246 / gitlab-api.ps1
Last active April 27, 2024 20:07
GitLab API with PowerShell.
# https://docs.gitlab.com/ee/api/projects.html
# https://docs.gitlab.com/ee/api/issues.html
# https://docs.gitlab.com/ee/api/notes.html
# Project List
$r = Invoke-RestMethod -Headers @{ 'PRIVATE-TOKEN'='xxxxx' } -Uri http://xxxxx/api/v4/projects/
$r | Sort-Object -Property id | Format-Table -Property id, name
# Issues List
$r = Invoke-RestMethod -Headers @{ 'PRIVATE-TOKEN'='xxxxx' } -Uri http://xxxxx/api/v4/projects/<xx>/issues
@wavebit
wavebit / WwiseIDConverter.cs
Last active September 10, 2018 16:34
Wwise ID Converter #Wwise
using System.Collections;
using System.Collections.Generic;
using System.Text;
using UnityEditor;
using UnityEngine;
internal class WwiseIDConverter
{
private enum State
{
@EddieCameron
EddieCameron / EdgeDetect.cs
Created September 3, 2017 00:08
EdgeDetection in new Unity Postprocessing Stack
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering.PostProcessing;
[Serializable]
[PostProcess( typeof( EdgeDetectRenderer ), PostProcessEvent.BeforeStack, "Custom/EdgeDetectNormals" )]
public sealed class EdgeDetect : PostProcessEffectSettings {
public enum EdgeDetectMode {
@LotteMakesStuff
LotteMakesStuff / Colors.cs
Created April 6, 2017 23:45
Trying to set Colours from code but need something better than the few that unity provide and dont wanna mess around with colour values for ages? Colors is your friend!!!
using UnityEngine;
public class Colors
{
// NOTE: The follwing color names come from the CSS3 specification, Section 4.3 Extended Color Keywords
// http://www.w3.org/TR/css3-color/#svg-color
public static readonly Color AliceBlue = new Color32(240,248,255,255);
public static readonly Color AntiqueWhite = new Color32(250,235,215,255);
public static readonly Color Aqua= new Color32(0,255,255,255);
@LotteMakesStuff
LotteMakesStuff / HighlightAttribute.cs
Last active May 3, 2024 01:38
Having trouble finding the right property on a component cos theres just so many identical looking fields? Add some color to you inspectors! mark important property with a bright color so it always stands out, or supply a validation function so highlights show on values that would effect the current ingame logic!
// NOTE DONT put in an editor folder
using UnityEngine;
public class HighlightAttribute : PropertyAttribute
{
public HighlightColor Color;
public string ValidateMethod;
public object Value;
@LotteMakesStuff
LotteMakesStuff / StatsBarAttribute.cs
Last active March 24, 2023 16:37
StatsBar property drawer for Unity~ Add a [StatsBar] attribute to a property to make it draw a lil bar, really useful for visualizing character stats like Health or Mana.
// NOTE DONT put in an editor folder
using UnityEngine;
public class StatsBarAttribute : PropertyAttribute
{
public string valueMax;
public StatsBarColor color;
public StatsBarAttribute(string valueMax = null, StatsBarColor color = StatsBarColor.Red)
@mrserverless
mrserverless / Unity3d .gitattributes
Last active May 7, 2018 11:31 — forked from nemotoo/.gitattributes
.gitattributes for Unity3D with git-lfs
## Unity ##
*.cs diff=csharp text
*.cginc text
*.shader text
*.mat merge=unityyamlmerge eol=lf
*.anim merge=unityyamlmerge eol=lf
*.unity merge=unityyamlmerge eol=lf
*.prefab merge=unityyamlmerge eol=lf
#pragma once
#include "IconsFontAwesome.h" // from https://github.com/juliettef/IconFontCppHeaders
namespace ImGui
{
inline void SetupImGuiStyle( bool bStyleDark_, float alpha_ )
{
///
/// Simple pooling for Unity.
/// Author: Martin "quill18" Glaude (quill18@quill18.com)
/// Latest Version: https://gist.github.com/quill18/5a7cfffae68892621267
/// License: CC0 (http://creativecommons.org/publicdomain/zero/1.0/)
/// UPDATES:
/// 2015-04-16: Changed Pool to use a Stack generic.
///
/// Usage:
///