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Harmony | |
BetterLoading | |
Core | |
Royalty | |
Ideology | |
Biotech | |
Anomaly | |
Camera+ | |
HugsLib | |
CM Color Coded Mood Bar [1.1+] |
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Community Flavor Pack | |
Displayed Birth and Death Dates | |
Knight Manage Continued | |
Inherichance | |
Gamerule gadget | |
East to See - Hostile Armies | |
Extended Outliner | |
Note Take & Memorandum | |
In My Humble Opinion | |
Foundational Framework |
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<?xml version="1.0" encoding="utf-8"?> | |
<savedModList> | |
<meta> | |
<gameVersion>1.4.3704 rev896</gameVersion> | |
<modIds> | |
<li>brrainz.harmony</li> | |
<li>ludeon.rimworld</li> | |
<li>ludeon.rimworld.royalty</li> | |
<li>ludeon.rimworld.ideology</li> | |
<li>ludeon.rimworld.biotech</li> |
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{ | |
"spec_version": "v1.18", | |
"identifier": "installed-portable", | |
"name": "installed-portable", | |
"abstract": "A list of modules installed on the portable KSP instance", | |
"author": [ | |
"quill18" | |
], | |
"version": "2023.03.08.03.37.36", | |
"ksp_version_min": "1.12", |
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BOX or DO_MEGA: the announcment will appear in a box and pause the game | |
P or PAUSE: the announcement will cause the game to pause | |
R or RECENTER: the announcement will cause the game to recenter (if possible) | |
A_D or A_DISPLAY: the announcement will be displayed in the main adventure announcement log (and on screen) | |
D_D or D_DISPLAY: the announcement will be displayed in the dwarf announcement alerts | |
UCR or UNIT_COMBAT_REPORT: the announcement will be associated to the unit combat/hunting/sparring reports | |
UCR_A or UNIT_COMBAT_REPORT_ALL_ACTIVE: the announcement will be associated to any active unit combat/hunting/sparring reports, but if there are no reports it will not create one | |
ALERT: the announcement will cause the alert button to light up | |
[REACHED_PEAK:A_D:D_D:BOX] |
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Version: 1 | |
Name: lp2021a | |
Mods: | |
- Id: brrainz.harmony | |
Name: Harmony | |
- Id: ludeon.rimworld | |
Name: Core | |
- Id: ludeon.rimworld.royalty | |
Name: Royalty | |
- Id: automatic.startupimpact |
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{ | |
"_terrain_segmentation_comment": "Inverse of map scale", | |
"terrain_segmentation": 1, | |
"_water_comment": | |
[ | |
"Multiplier for water 'coverage' - higher increases the water level.", | |
"Water level = 10 * log2(this value)" | |
], | |
"water": 1, |
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# Crawl Init file | |
# See the README for further details: | |
# https://github.com/gammafunk/dcss-rc/blob/master/README.md | |
# NOTE: This RC has things enabled only for my username. If you're just | |
# including this RC file in your own with | |
# | |
# include = gammafunk.rc | |
# | |
# then you don't have to worry about these. However if you're copy all or parts |
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GOAL: As with the classic "Nuzlocke" rules, this aims to make you be | |
more attached to your Pokemon, reduce excessive min/maxing, and also | |
add a bit more challenge to a game that is otherwise playable by kids. | |
Unfortunately, the fact that "Let's Go" requires you to catch Pokemon | |
to generate the vast bulk of your XP as well as the fact that all | |
Pokemon are world spawns instead of random encounters means that the | |
classic rules can't be used here. | |
I've chosen to use the Lure item as the prime way to limit your | |
Pokemon hunting: You can (mostly) only catch Pokemon while you have a |
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"Quillian Bureaucracy" | |
={ | |
key="Quillian Bureaucracy" | |
ship_prefix="ISS" | |
species={ | |
class="HUM" | |
portrait="humanoid_04" | |
name="Quillian" | |
plural="Quillians" | |
adjective="Quillian" |
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