View RimWorld Mod List 2021a - Mod Manager Import
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Version: 1 | |
Name: lp2021a | |
Mods: | |
- Id: brrainz.harmony | |
Name: Harmony | |
- Id: ludeon.rimworld | |
Name: Core | |
- Id: ludeon.rimworld.royalty | |
Name: Royalty | |
- Id: automatic.startupimpact |
View map-gen-settings.json
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{ | |
"_terrain_segmentation_comment": "Inverse of map scale", | |
"terrain_segmentation": 1, | |
"_water_comment": | |
[ | |
"Multiplier for water 'coverage' - higher increases the water level.", | |
"Water level = 10 * log2(this value)" | |
], | |
"water": 1, |
View crawlrc
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# Shoot oot to ultraviolent4 | |
# Install locations: | |
# WINDOWS: <dcss install folder>\settings\init.txt | |
# MacOS/Linux: ~/.crawlrc | |
######################### | |
# Good Beginner Options # | |
######################### |
View PokemonLetsGoRules.txt
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GOAL: As with the classic "Nuzlocke" rules, this aims to make you be | |
more attached to your Pokemon, reduce excessive min/maxing, and also | |
add a bit more challenge to a game that is otherwise playable by kids. | |
Unfortunately, the fact that "Let's Go" requires you to catch Pokemon | |
to generate the vast bulk of your XP as well as the fact that all | |
Pokemon are world spawns instead of random encounters means that the | |
classic rules can't be used here. | |
I've chosen to use the Lure item as the prime way to limit your | |
Pokemon hunting: You can (mostly) only catch Pokemon while you have a |
View user_empire_designs.txt
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"Quillian Bureaucracy" | |
={ | |
key="Quillian Bureaucracy" | |
ship_prefix="ISS" | |
species={ | |
class="HUM" | |
portrait="humanoid_04" | |
name="Quillian" | |
plural="Quillians" | |
adjective="Quillian" |
View HexEngine.cs
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class HexEngine : MonoBehaviour { | |
// http://www.redblobgames.com/grids/hexagons/ | |
// Consider: StaticBatchingUtility.Combine | |
// https://docs.unity3d.com/ScriptReference/StaticBatchingUtility.Combine.html |
View RaiseTerrain.cs
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// RaiseTerrain.cs -- a simple script that raises (or lowers) Unity's built in terrain to be level | |
// with a GameObject's collider(s). | |
// | |
// AUTHOR: Martin "quill18" Glaude -- quill18@quill18.com | |
// LICENSE: CC0 | |
// | |
// The latest version will always be available at: https://gist.github.com/quill18/9becf56f685e60109551e034385fd8f9 | |
// | |
using UnityEngine; |
View reactor.ks
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// A Reactor Management Script by quill18 (http://quill18.com) | |
// Latest Version: https://gist.github.com/quill18/c4b71d81f9202db11455 | |
// | |
// | |
// Developed for: | |
// Kerbal Space Program 1.04 | |
// kOS 0.17.3 | |
// Near Future Electrical 0.5.3 | |
// | |
// |
View My Unity .gitignore
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/* | |
!.gitignore | |
!README.md | |
!/Assets/ | |
!/ProjectSettings/ | |
*.blend1 | |
*.blend2 |
View lander.ks
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// LANDER.KS -- An automated landing script. | |
// | |
// A script for the kOs mod for Kerbal Space Program | |
// by Quill18 (http://youtube.com/quill18) | |
// | |
// Get the latest version here: https://gist.github.com/quill18/bbddb8135cdd84479132 | |
// PHASE 0: Variables and settings | |
// The altitude radar reading is from the center of mass (I think), and not |
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