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@quill18
quill18 / CK3 Modlist - Lille 2024
Last active February 28, 2024 17:15
CK3 Modlist - Lille 2024
Community Flavor Pack
Displayed Birth and Death Dates
Knight Manage Continued
Inherichance
Gamerule gadget
East to See - Hostile Armies
Extended Outliner
Note Take & Memorandum
In My Humble Opinion
Foundational Framework
@quill18
quill18 / reasonably extra.rml
Created June 5, 2023 17:32
Place in: \AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\ModLists
<?xml version="1.0" encoding="utf-8"?>
<savedModList>
<meta>
<gameVersion>1.4.3704 rev896</gameVersion>
<modIds>
<li>brrainz.harmony</li>
<li>ludeon.rimworld</li>
<li>ludeon.rimworld.royalty</li>
<li>ludeon.rimworld.ideology</li>
<li>ludeon.rimworld.biotech</li>
@quill18
quill18 / ksp1-quill18-modpack4ckan-2023-03-01.ckan
Last active March 8, 2023 15:40
Quill18's Modpack for CKAN, 2023-03-01
{
"spec_version": "v1.18",
"identifier": "installed-portable",
"name": "installed-portable",
"abstract": "A list of modules installed on the portable KSP instance",
"author": [
"quill18"
],
"version": "2023.03.08.03.37.36",
"ksp_version_min": "1.12",
@quill18
quill18 / announcements.txt
Last active April 8, 2023 13:20
Dwarf Fortress Announcements File
BOX or DO_MEGA: the announcment will appear in a box and pause the game
P or PAUSE: the announcement will cause the game to pause
R or RECENTER: the announcement will cause the game to recenter (if possible)
A_D or A_DISPLAY: the announcement will be displayed in the main adventure announcement log (and on screen)
D_D or D_DISPLAY: the announcement will be displayed in the dwarf announcement alerts
UCR or UNIT_COMBAT_REPORT: the announcement will be associated to the unit combat/hunting/sparring reports
UCR_A or UNIT_COMBAT_REPORT_ALL_ACTIVE: the announcement will be associated to any active unit combat/hunting/sparring reports, but if there are no reports it will not create one
ALERT: the announcement will cause the alert button to light up
[REACHED_PEAK:A_D:D_D:BOX]
Version: 1
Name: lp2021a
Mods:
- Id: brrainz.harmony
Name: Harmony
- Id: ludeon.rimworld
Name: Core
- Id: ludeon.rimworld.royalty
Name: Royalty
- Id: automatic.startupimpact
@quill18
quill18 / map-gen-settings.json
Created March 7, 2020 14:43
Factorio MP Server Config
{
"_terrain_segmentation_comment": "Inverse of map scale",
"terrain_segmentation": 1,
"_water_comment":
[
"Multiplier for water 'coverage' - higher increases the water level.",
"Water level = 10 * log2(this value)"
],
"water": 1,
@quill18
quill18 / crawlrc
Last active December 18, 2023 16:32
# Crawl Init file
# See the README for further details:
# https://github.com/gammafunk/dcss-rc/blob/master/README.md
# NOTE: This RC has things enabled only for my username. If you're just
# including this RC file in your own with
#
# include = gammafunk.rc
#
# then you don't have to worry about these. However if you're copy all or parts
GOAL: As with the classic "Nuzlocke" rules, this aims to make you be
more attached to your Pokemon, reduce excessive min/maxing, and also
add a bit more challenge to a game that is otherwise playable by kids.
Unfortunately, the fact that "Let's Go" requires you to catch Pokemon
to generate the vast bulk of your XP as well as the fact that all
Pokemon are world spawns instead of random encounters means that the
classic rules can't be used here.
I've chosen to use the Lure item as the prime way to limit your
Pokemon hunting: You can (mostly) only catch Pokemon while you have a
"Quillian Bureaucracy"
={
key="Quillian Bureaucracy"
ship_prefix="ISS"
species={
class="HUM"
portrait="humanoid_04"
name="Quillian"
plural="Quillians"
adjective="Quillian"
@quill18
quill18 / HexEngine.cs
Last active March 28, 2024 22:23
Work in progress.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HexEngine : MonoBehaviour {
// http://www.redblobgames.com/grids/hexagons/
// Consider: StaticBatchingUtility.Combine
// https://docs.unity3d.com/ScriptReference/StaticBatchingUtility.Combine.html