Skip to content

Instantly share code, notes, and snippets.

Martin "quill18" Glaude quill18

Block or report user

Report or block quill18

Hide content and notifications from this user.

Learn more about blocking users

Contact Support about this user’s behavior.

Learn more about reporting abuse

Report abuse
View GitHub Profile
View crawlrc
# Shoot oot to ultraviolent4
# Install locations:
# WINDOWS: <dcss install folder>\settings\init.txt
# MacOS/Linux: ~/.crawlrc
#########################
# Good Beginner Options #
#########################
View PokemonLetsGoRules.txt
GOAL: As with the classic "Nuzlocke" rules, this aims to make you be
more attached to your Pokemon, reduce excessive min/maxing, and also
add a bit more challenge to a game that is otherwise playable by kids.
Unfortunately, the fact that "Let's Go" requires you to catch Pokemon
to generate the vast bulk of your XP as well as the fact that all
Pokemon are world spawns instead of random encounters means that the
classic rules can't be used here.
I've chosen to use the Lure item as the prime way to limit your
Pokemon hunting: You can (mostly) only catch Pokemon while you have a
View user_empire_designs.txt
"Quillian Bureaucracy"
={
key="Quillian Bureaucracy"
ship_prefix="ISS"
species={
class="HUM"
portrait="humanoid_04"
name="Quillian"
plural="Quillians"
adjective="Quillian"
@quill18
quill18 / HexEngine.cs
Last active Apr 14, 2017
Work in progress.
View HexEngine.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HexEngine : MonoBehaviour {
// http://www.redblobgames.com/grids/hexagons/
// Consider: StaticBatchingUtility.Combine
// https://docs.unity3d.com/ScriptReference/StaticBatchingUtility.Combine.html
View RaiseTerrain.cs
// RaiseTerrain.cs -- a simple script that raises (or lowers) Unity's built in terrain to be level
// with a GameObject's collider(s).
//
// AUTHOR: Martin "quill18" Glaude -- quill18@quill18.com
// LICENSE: CC0
//
// The latest version will always be available at: https://gist.github.com/quill18/9becf56f685e60109551e034385fd8f9
//
using UnityEngine;
View reactor.ks
// A Reactor Management Script by quill18 (http://quill18.com)
// Latest Version: https://gist.github.com/quill18/c4b71d81f9202db11455
//
//
// Developed for:
// Kerbal Space Program 1.04
// kOS 0.17.3
// Near Future Electrical 0.5.3
//
//
View My Unity .gitignore
/*
!.gitignore
!README.md
!/Assets/
!/ProjectSettings/
*.blend1
*.blend2
View lander.ks
// LANDER.KS -- An automated landing script.
//
// A script for the kOs mod for Kerbal Space Program
// by Quill18 (http://youtube.com/quill18)
//
// Get the latest version here: https://gist.github.com/quill18/bbddb8135cdd84479132
// PHASE 0: Variables and settings
// The altitude radar reading is from the center of mass (I think), and not
View QuillFilter.filter
# Quill18's Simple LootFilter
# Author: quill18@quill18.com
# youtube.com/quill18
#
# Get the latest version here: https://gist.github.com/quill18/d811f616d577bed035b4
#
# **Installation**
#
# Copy to: C:\Users\<USERNAME>\Documents\My Games\Path of Exile\
# NOTE: The file MUST have the ".filter" extension.
View SimplePool.cs
///
/// Simple pooling for Unity.
/// Author: Martin "quill18" Glaude (quill18@quill18.com)
/// Latest Version: https://gist.github.com/quill18/5a7cfffae68892621267
/// License: CC0 (http://creativecommons.org/publicdomain/zero/1.0/)
/// UPDATES:
/// 2015-04-16: Changed Pool to use a Stack generic.
///
/// Usage:
///
You can’t perform that action at this time.