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@AmbientLion
AmbientLion / animatorControllerEditorWindow.cs
Last active November 9, 2024 09:47
Unity EditorWindow - Copying Parameters Between AnimatorController Assets.
/// Author: AmbientLion@github
/// Purpose: This is an Odin-based (https://odininspector.com) editor tool window that simplifies
/// the work for copying AnimatorController parameters from one controller to another.
using System;
using System.Collections.Generic;
using System.Linq;
using Sirenix.OdinInspector;
using Sirenix.OdinInspector.Editor;
using UnityEditor;
@throwaway96
throwaway96 / crashd.md
Last active September 25, 2026 21:05
crashd instructions

News

EOL (2024-07-21)

I'm not going to be maintaining this document anymore. I'm leaving it as-is since much of the FAQ section is still accurate and has yet to be incorporated into other resources.

Use CanI.RootMy.TV to find an exploit for your TV.

New exploit for webOS 3.5+: DejaVuln (2024-04-21)

@mrexodia
mrexodia / LowUtilities.cpp
Last active August 12, 2026 04:37 — forked from D4stiny/LowUtilities.cpp
A dependency-less implementation of GetModuleHandle and GetProcAddress.
//
// An implementation of GetModuleHandle and GetProcAddress that works with manually mapped modules, forwarded exports,
// without a CRT standard library, and uses no Windows API or dependencies.
//
// Author: Bill Demirkapi
// License: MIT, appended at the bottom of this document if you care about licensing and want to credit me in your own project.
//
#include <Windows.h>
#include <winternl.h>
using System;
using System.IO;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.AI;
@FreyaHolmer
FreyaHolmer / FlyCamera.cs
Last active September 24, 2026 20:25
A camera controller for easily flying around a scene in Unity smoothly. WASD for lateral movement, Space & Ctrl for vertical movement, Shift to move faster. Add this script to an existing camera, or an empty game object, hit play, and you're ready to go~
using UnityEngine;
[RequireComponent( typeof(Camera) )]
public class FlyCamera : MonoBehaviour {
public float acceleration = 50; // how fast you accelerate
public float accSprintMultiplier = 4; // how much faster you go when "sprinting"
public float lookSensitivity = 1; // mouse look sensitivity
public float dampingCoefficient = 5; // how quickly you break to a halt after you stop your input
public bool focusOnEnable = true; // whether or not to focus and lock cursor immediately on enable
@lordlycastle
lordlycastle / ColorPicker.cs
Last active November 9, 2024 09:45
A simple color picker window for Unity. Requires Odin.
using Sirenix.OdinInspector;
using Sirenix.OdinInspector.Editor;
using UnityEditor;
using UnityEngine;
public class ColorPicker : OdinEditorWindow
{
#region Windows Stuff
private static ColorPicker _instance;
@marcan
marcan / gamma_trick.sh
Last active May 8, 2026 16:50
Two images in one using the PNG gamma header trick.
#!/bin/sh
# PNG Gamma trick (by @marcan42 / marcan@marcan.st)
#
# This script implements an improved version of the gamma trick used to make
# thumbnail images on reddit/4chan look different from the full-size image.
#
# Sample output (SFW; images by @Miluda):
# https://mrcn.st/t/homura_gamma_trick.png
# https://www.reddit.com/r/test/comments/6edthw/ (click for fullsize)
# https://twitter.com/marcan42/status/869855956842143744