I'm not going to be maintaining this document anymore. I'm leaving it as-is since much of the FAQ section is still accurate and has yet to be incorporated into other resources.
Use CanI.RootMy.TV to find an exploit for your TV.
| /// Author: AmbientLion@github | |
| /// Purpose: This is an Odin-based (https://odininspector.com) editor tool window that simplifies | |
| /// the work for copying AnimatorController parameters from one controller to another. | |
| using System; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using Sirenix.OdinInspector; | |
| using Sirenix.OdinInspector.Editor; | |
| using UnityEditor; |
I'm not going to be maintaining this document anymore. I'm leaving it as-is since much of the FAQ section is still accurate and has yet to be incorporated into other resources.
Use CanI.RootMy.TV to find an exploit for your TV.
| // | |
| // An implementation of GetModuleHandle and GetProcAddress that works with manually mapped modules, forwarded exports, | |
| // without a CRT standard library, and uses no Windows API or dependencies. | |
| // | |
| // Author: Bill Demirkapi | |
| // License: MIT, appended at the bottom of this document if you care about licensing and want to credit me in your own project. | |
| // | |
| #include <Windows.h> | |
| #include <winternl.h> |
| using System; | |
| using System.IO; | |
| using System.Linq; | |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using UnityEngine.SceneManagement; | |
| using UnityEngine.AI; |
| using UnityEngine; | |
| [RequireComponent( typeof(Camera) )] | |
| public class FlyCamera : MonoBehaviour { | |
| public float acceleration = 50; // how fast you accelerate | |
| public float accSprintMultiplier = 4; // how much faster you go when "sprinting" | |
| public float lookSensitivity = 1; // mouse look sensitivity | |
| public float dampingCoefficient = 5; // how quickly you break to a halt after you stop your input | |
| public bool focusOnEnable = true; // whether or not to focus and lock cursor immediately on enable |
| using Sirenix.OdinInspector; | |
| using Sirenix.OdinInspector.Editor; | |
| using UnityEditor; | |
| using UnityEngine; | |
| public class ColorPicker : OdinEditorWindow | |
| { | |
| #region Windows Stuff | |
| private static ColorPicker _instance; |
| #!/bin/sh | |
| # PNG Gamma trick (by @marcan42 / marcan@marcan.st) | |
| # | |
| # This script implements an improved version of the gamma trick used to make | |
| # thumbnail images on reddit/4chan look different from the full-size image. | |
| # | |
| # Sample output (SFW; images by @Miluda): | |
| # https://mrcn.st/t/homura_gamma_trick.png | |
| # https://www.reddit.com/r/test/comments/6edthw/ (click for fullsize) | |
| # https://twitter.com/marcan42/status/869855956842143744 |