Skip to content

Instantly share code, notes, and snippets.

View TayouVR's full-sized avatar
🦄

Tayou TayouVR

🦄
  • Tayou
  • Germany, Berlin
  • 04:48 (UTC +02:00)
View GitHub Profile
@LambdAurora
LambdAurora / optifine_alternatives_fabric.md
Last active May 8, 2024 23:56
Recommended OptiFine alternatives on Fabric

The list is moving out!

If you share this list, please use this link instead: https://lambdaurora.dev/optifine_alternatives

It may still be only a redirection link, but it will have a better web display of the list soon. And the list being on GitHub/GitHub pages improves load times.

The gist version of this list will stop being updated.

Why?

@FreyaHolmer
FreyaHolmer / IMGUIDebugger.cs
Created May 2, 2019 04:38
Unity script to open the IMGUI debugger. Useful for editor UI debugging! Make sure you put it in an Editor/ folder in your project
using UnityEditor;
using System;
public static class IMGUIDebugger {
static Type type = Type.GetType( "UnityEditor.GUIViewDebuggerWindow,UnityEditor" );
[MenuItem( "Window/IMGUI Debugger" )]
public static void Open() => EditorWindow.GetWindow( type ).Show();
@miketucker
miketucker / FXWaterPro.cs
Created February 19, 2017 22:21
Unity Water with VR support
// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'
Shader "FX/Water" {
Properties {
_WaveScale ("Wave scale", Range (0.02,3.0)) = 0.063
_ReflDistort ("Reflection distort", Range (0,1.5)) = 0.44
_RefrDistort ("Refraction distort", Range (0,1.5)) = 0.40
_Brightness("Brightness", Range(0,1.0)) = 0.40
_RefrColor ("Refraction color", COLOR) = ( .34, .85, .92, 1)
[NoScaleOffset] _Fresnel ("Fresnel (A) ", 2D) = "gray" {}