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  • Tayou
  • Germany, Berlin
  • 03:24 (UTC +02:00)
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TayouVR / CheckRendererBounds.cs
Last active March 17, 2024 15:23
Check all renderer bounds in children of the provided transform. Applies a highlight in the list if the bounds exceed the "Very Poor" rating of VRChat
// SPDX-FileCopyrightText: 2024 Tayou <contact@tayou.org>
// SPDX-License-Identifier: CC0-1.0
/*
* Copyright (C) 2024 Tayou <git@tayou.org>
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND WITHOUT WARRANTY OF ANY KIND,
@TayouVR
TayouVR / discord_clients.md
Last active November 7, 2022 03:00
All Discord Clients I'm aware of

All Discord Clients I'm aware of

as far as I know discord (the company) doesn't like 3rd party clients, so use these with caution, discord could turn hostile and ban you at any time if they detect suspicious behaviour.

discord-qt
Feature discord fast-discord
@TayouVR
TayouVR / minecraft_launcher_comparison.md
Last active July 3, 2023 15:42
Minecraft Launcher Comparison Table

Minecraft Launcher Comparison

This is here to structure a proper comparison table between the various launchers for Minecraft (Java Edition).

MultiMC
Feature Vanilla Prism Launcher
@TayouVR
TayouVR / JP_DynamicPenetrationSystem.md
Last active November 7, 2022 03:05
ダイナミック・ペネトレーション・システムのご案内 (DPS)

DPSガイド -- Dynamic Penetration Guide (JP) (English version)

DPS v1_21用(Gumroad)
ダイナミック・ペネトレーション・システムについて、いくつかの点が明確でないことに気づきました。
このガイドは、提供されたスクリプトを使ってペネトレータをセットアップする方法を説明するものではなく、手動でのプロセスを支援するものです。スクリプトの説明は後ほど行います。


チャンネル:

ライトレンジはチャンネルに対応しています。

@TayouVR
TayouVR / DynamicPenetrationSystem.md
Last active January 2, 2024 10:48
A Guide to the Dynamic Penetration System

Dynamic Penetration Guide (EN) (日本語版)

for Dynamic Penetration System v1_21 (Gumroad)
I noticed some things aren't super clear for the Dynamic Penetration System, there is a lack of documentation to some extent.
This Guide does not describe how to set up penetrators using the provided script, but rather aids people in the manual process. Instructions for the Script may come at a later point.


Channels:

Light Ranges correspond to channels.