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Daniel Monteiro TheFakeMontyOnTheRun

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In file included from src/sound_platform.h:5:0,
from src/engine.h:9,
from src/main.c:2:
src/ptplayer.h:18:26: fatal error: SDI_compiler.h: No such file or directory
#include "SDI_compiler.h"
^
compilation terminated.
/opt/amiga/bin/m68k-amigaos-gcc -Ideps/ace/include ace/libace.a
m68k-amigaos-gcc: error: ace/libace.a: No such file or directory
m68k-amigaos-gcc: fatal error: no input files
@TheFakeMontyOnTheRun
TheFakeMontyOnTheRun / AudioAGA.c
Created Dec 7, 2019
4 channel audio playback on Amiga (tested on AGA only)
View AudioAGA.c
#include <exec/types.h>
#include <exec/memory.h>
#include <devices/audio.h>
#include <dos/dos.h>
#include <dos/dosextens.h>
#include <graphics/gfxbase.h>
#include <clib/exec_protos.h>
#include <clib/alib_protos.h>
#include <clib/dos_protos.h>
View C2P
; c2p1x1_2_c5_gen
IFND BPLX
BPLX EQU 320
ENDC
IFND BPLY
BPLY EQU 256
ENDC
IFND BPLSIZE
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TheFakeMontyOnTheRun / errors.txt
Created Feb 17, 2018
Errors found playing a game (not mine). Nothing to see here, go play some Dungeons of Noudar 3D on your 486.
View errors.txt
NullReferenceException: Object reference not set to an instance of an object
at settingsMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
View BayerClasifier.cpp
#include "stdafx.h"
#include <opencv2/core/core.hpp>
#include <opencv2/highgui/highgui.hpp>
#include "opencv2/imgproc/imgproc.hpp"
#include <opencv2/ml/ml.hpp>
#include <iostream>
#include<vector>