Created
February 17, 2018 15:27
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Save TheFakeMontyOnTheRun/569bc346f2d13fbddddfb836ce58dc93 to your computer and use it in GitHub Desktop.
Errors found playing a game (not mine). Nothing to see here, go play some Dungeons of Noudar 3D on your 486.
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NullReferenceException: Object reference not set to an instance of an object | |
at settingsMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
NullReferenceException: Object reference not set to an instance of an object | |
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
ArgumentException: Input Key named: Escape is unknown | |
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string) | |
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0 | |
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing) | |
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
NullReferenceException: Object reference not set to an instance of an object | |
at settingsMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
NullReferenceException: Object reference not set to an instance of an object | |
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
ArgumentException: Input Key named: Escape is unknown | |
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string) | |
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0 | |
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing) | |
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
NullReferenceException: Object reference not set to an instance of an object | |
at settingsMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
NullReferenceException: Object reference not set to an instance of an object | |
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
ArgumentException: Input Key named: Escape is unknown | |
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string) | |
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0 | |
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing) | |
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
NullReferenceException: Object reference not set to an instance of an object | |
at settingsMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
NullReferenceException: Object reference not set to an instance of an object | |
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
ArgumentException: Input Key named: Escape is unknown | |
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string) | |
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0 | |
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing) | |
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
NullReferenceException: Object reference not set to an instance of an object | |
at settingsMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
NullReferenceException: Object reference not set to an instance of an object | |
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
ArgumentException: Input Key named: Escape is unknown | |
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string) | |
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0 | |
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing) | |
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
NullReferenceException: Object reference not set to an instance of an object | |
at settingsMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
NullReferenceException: Object reference not set to an instance of an object | |
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
ArgumentException: Input Key named: Escape is unknown | |
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string) | |
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0 | |
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing) | |
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
NullReferenceException: Object reference not set to an instance of an object | |
at settingsMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
NullReferenceException: Object reference not set to an instance of an object | |
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
ArgumentException: Input Key named: Escape is unknown | |
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string) | |
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0 | |
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing) | |
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
NullReferenceException: Object reference not set to an instance of an object | |
at settingsMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
NullReferenceException: Object reference not set to an instance of an object | |
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
ArgumentException: Input Key named: Escape is unknown | |
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string) | |
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0 | |
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing) | |
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
NullReferenceException: Object reference not set to an instance of an object | |
at settingsMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
NullReferenceException: Object reference not set to an instance of an object | |
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
ArgumentException: Input Key named: Escape is unknown | |
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string) | |
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0 | |
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing) | |
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
NullReferenceException: Object reference not set to an instance of an object | |
at settingsMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
NullReferenceException: Object reference not set to an instance of an object | |
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
ArgumentException: Input Key named: Escape is unknown | |
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string) | |
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0 | |
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing) | |
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
NullReferenceException: Object reference not set to an instance of an object | |
at settingsMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
NullReferenceException: Object reference not set to an instance of an object | |
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
ArgumentException: Input Key named: Escape is unknown | |
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string) | |
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0 | |
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing) | |
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
NullReferenceException: Object reference not set to an instance of an object | |
at settingsMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
NullReferenceException: Object reference not set to an instance of an object | |
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
ArgumentException: Input Key named: Escape is unknown | |
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string) | |
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0 | |
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing) | |
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
NullReferenceException: Object reference not set to an instance of an object | |
at settingsMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
NullReferenceException: Object reference not set to an instance of an object | |
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
ArgumentException: Input Key named: Escape is unknown | |
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string) | |
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0 | |
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing) | |
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
NullReferenceException: Object reference not set to an instance of an object | |
at settingsMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
NullReferenceException: Object reference not set to an instance of an object | |
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
ArgumentException: Input Key named: Escape is unknown | |
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string) | |
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0 | |
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing) | |
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
NullReferenceException: Object reference not set to an instance of an object | |
at settingsMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
NullReferenceException: Object reference not set to an instance of an object | |
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
ArgumentException: Input Key named: Escape is unknown | |
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string) | |
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0 | |
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing) | |
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
NullReferenceException: Object reference not set to an instance of an object | |
at settingsMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
NullReferenceException: Object reference not set to an instance of an object | |
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
ArgumentException: Input Key named: Escape is unknown | |
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string) | |
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0 | |
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing) | |
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
NullReferenceException: Object reference not set to an instance of an object | |
at settingsMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
NullReferenceException: Object reference not set to an instance of an object | |
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
ArgumentException: Input Key named: Escape is unknown | |
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string) | |
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0 | |
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing) | |
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
NullReferenceException: Object reference not set to an instance of an object | |
at settingsMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
NullReferenceException: Object reference not set to an instance of an object | |
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
ArgumentException: Input Key named: Escape is unknown | |
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string) | |
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0 | |
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing) | |
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
NullReferenceException: Object reference not set to an instance of an object | |
at settingsMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
NullReferenceException: Object reference not set to an instance of an object | |
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
ArgumentException: Input Key named: Escape is unknown | |
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string) | |
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0 | |
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing) | |
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
NullReferenceException: Object reference not set to an instance of an object | |
at settingsMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
NullReferenceException: Object reference not set to an instance of an object | |
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
ArgumentException: Input Key named: Escape is unknown | |
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string) | |
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0 | |
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing) | |
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
NullReferenceException: Object reference not set to an instance of an object | |
at settingsMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
NullReferenceException: Object reference not set to an instance of an object | |
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
ArgumentException: Input Key named: Escape is unknown | |
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string) | |
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0 | |
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing) | |
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
NullReferenceException: Object reference not set to an instance of an object | |
at settingsMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
NullReferenceException: Object reference not set to an instance of an object | |
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
ArgumentException: Input Key named: Escape is unknown | |
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string) | |
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0 | |
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing) | |
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
NullReferenceException: Object reference not set to an instance of an object | |
at settingsMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
NullReferenceException: Object reference not set to an instance of an object | |
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
ArgumentException: Input Key named: Escape is unknown | |
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string) | |
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0 | |
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing) | |
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
NullReferenceException: Object reference not set to an instance of an object | |
at settingsMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
NullReferenceException: Object reference not set to an instance of an object | |
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
ArgumentException: Input Key named: Escape is unknown | |
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string) | |
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0 | |
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing) | |
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
NullReferenceException: Object reference not set to an instance of an object | |
at settingsMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
NullReferenceException: Object reference not set to an instance of an object | |
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
ArgumentException: Input Key named: Escape is unknown | |
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string) | |
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0 | |
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing) | |
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
NullReferenceException: Object reference not set to an instance of an object | |
at settingsMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
NullReferenceException: Object reference not set to an instance of an object | |
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
ArgumentException: Input Key named: Escape is unknown | |
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string) | |
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0 | |
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing) | |
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
NullReferenceException: Object reference not set to an instance of an object | |
at settingsMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
NullReferenceException: Object reference not set to an instance of an object | |
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
ArgumentException: Input Key named: Escape is unknown | |
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string) | |
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0 | |
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing) | |
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
NullReferenceException: Object reference not set to an instance of an object | |
at settingsMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
NullReferenceException: Object reference not set to an instance of an object | |
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
ArgumentException: Input Key named: Escape is unknown | |
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string) | |
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0 | |
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing) | |
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
NullReferenceException: Object reference not set to an instance of an object | |
at settingsMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
NullReferenceException: Object reference not set to an instance of an object | |
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
ArgumentException: Input Key named: Escape is unknown | |
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string) | |
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0 | |
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing) | |
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
NullReferenceException: Object reference not set to an instance of an object | |
at settingsMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
NullReferenceException: Object reference not set to an instance of an object | |
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
ArgumentException: Input Key named: Escape is unknown | |
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string) | |
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0 | |
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing) | |
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
NullReferenceException: Object reference not set to an instance of an object | |
at settingsMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
NullReferenceException: Object reference not set to an instance of an object | |
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
ArgumentException: Input Key named: Escape is unknown | |
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string) | |
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0 | |
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing) | |
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
NullReferenceException: Object reference not set to an instance of an object | |
at settingsMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
NullReferenceException: Object reference not set to an instance of an object | |
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
ArgumentException: Input Key named: Escape is unknown | |
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string) | |
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0 | |
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing) | |
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
NullReferenceException: Object reference not set to an instance of an object | |
at settingsMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
NullReferenceException: Object reference not set to an instance of an object | |
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
ArgumentException: Input Key named: Escape is unknown | |
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string) | |
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0 | |
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing) | |
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
NullReferenceException: Object reference not set to an instance of an object | |
at settingsMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
NullReferenceException: Object reference not set to an instance of an object | |
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
ArgumentException: Input Key named: Escape is unknown | |
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string) | |
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0 | |
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing) | |
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
NullReferenceException: Object reference not set to an instance of an object | |
at settingsMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
NullReferenceException: Object reference not set to an instance of an object | |
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
ArgumentException: Input Key named: Escape is unknown | |
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string) | |
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0 | |
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing) | |
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
NullReferenceException: Object reference not set to an instance of an object | |
at settingsMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
NullReferenceException: Object reference not set to an instance of an object | |
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
ArgumentException: Input Key named: Escape is unknown | |
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string) | |
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0 | |
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing) | |
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
NullReferenceException: Object reference not set to an instance of an object | |
at settingsMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
NullReferenceException: Object reference not set to an instance of an object | |
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
ArgumentException: Input Key named: Escape is unknown | |
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string) | |
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0 | |
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing) | |
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
NullReferenceException: Object reference not set to an instance of an object | |
at settingsMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
NullReferenceException: Object reference not set to an instance of an object | |
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
ArgumentException: Input Key named: Escape is unknown | |
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string) | |
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0 | |
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0 | |
(Filename: Line: -1) | |
Unloading 4 Unused Serialized files (Serialized files now loaded: 0) | |
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing) | |
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) | |
UnloadTime: 12.327691 ms | |
Unloading 74 unused Assets to reduce memory usage. Loaded Objects now: 686. | |
Total: 62.478348 ms (FindLiveObjects: 33.366333 ms CreateObjectMapping: 0.052492 ms MarkObjects: 8.458068 ms DeleteObjects: 20.598118 ms) | |
WARNING: BC6H/BC7 texture format is not supported, decompressing texture | |
Cooking::cookConvexMesh: user-provided hull must have less than 256 vertices! | |
(Filename: ./../../PhysXCooking/src/Cooking.cpp Line: 273) | |
Failed to create Convex Mesh from source mesh "Sphere". Source mesh is likely have too many smooth surface regions. Please reduce the surface smoothness of the source mesh. Alternatively turn on Inflate Mesh and increase the Skin Width sufficiently for this mesh. | |
(Filename: Line: 54) | |
ConvexHullBuilder: convex hull has more than 255 polygons! | |
(Filename: ./../../PhysXCooking/src/convex/ConvexHullBuilder.cpp Line: 1479) | |
Gu::ConvexMesh::loadConvexHull: convex hull init failed! Try to use the PxConvexFlag::eINFLATE_CONVEX flag. (see PxToolkit::createConvexMeshSafe) | |
(Filename: ./../../PhysXCooking/src/convex/ConvexMeshBuilder.cpp Line: 253) | |
Failed to create Convex Mesh from source mesh "Rock 1 raw". Source mesh is likely have too many smooth surface regions. Please reduce the surface smoothness of the source mesh. Alternatively turn on Inflate Mesh and increase the Skin Width sufficiently for this mesh. | |
(Filename: Line: 54) | |
ConvexHullBuilder: convex hull has more than 255 polygons! | |
(Filename: ./../../PhysXCooking/src/convex/ConvexHullBuilder.cpp Line: 1479) | |
Gu::ConvexMesh::loadConvexHull: convex hull init failed! Try to use the PxConvexFlag::eINFLATE_CONVEX flag. (see PxToolkit::createConvexMeshSafe) | |
(Filename: ./../../PhysXCooking/src/convex/ConvexMeshBuilder.cpp Line: 253) | |
Failed to create Convex Mesh from source mesh "Rock 2 raw.001". Source mesh is likely have too many smooth surface regions. Please reduce the surface smoothness of the source mesh. Alternatively turn on Inflate Mesh and increase the Skin Width sufficiently for this mesh. | |
(Filename: Line: 54) | |
ConvexHullBuilder: convex hull has more than 255 polygons! | |
(Filename: ./../../PhysXCooking/src/convex/ConvexHullBuilder.cpp Line: 1479) | |
Gu::ConvexMesh::loadConvexHull: convex hull init failed! Try to use the PxConvexFlag::eINFLATE_CONVEX flag. (see PxToolkit::createConvexMeshSafe) | |
(Filename: ./../../PhysXCooking/src/convex/ConvexMeshBuilder.cpp Line: 253) | |
Failed to create Convex Mesh from source mesh "Rock 3 raw.004". Source mesh is likely have too many smooth surface regions. Please reduce the surface smoothness of the source mesh. Alternatively turn on Inflate Mesh and increase the Skin Width sufficiently for this mesh. | |
(Filename: Line: 54) | |
WARNING: BC6H/BC7 texture format is not supported, decompressing texture | |
Unloading 5 Unused Serialized files (Serialized files now loaded: 0) | |
WARNING: BC6H/BC7 texture format is not supported, decompressing texture | |
WARNING: BC6H/BC7 texture format is not supported, decompressing texture | |
WARNING: BC6H/BC7 texture format is not supported, decompressing texture | |
WARNING: BC6H/BC7 texture format is not supported, decompressing texture | |
WARNING: BC6H/BC7 texture format is not supported, decompressing texture | |
WARNING: BC6H/BC7 texture format is not supported, decompressing texture | |
WARNING: BC6H/BC7 texture format is not supported, decompressing texture | |
WARNING: BC6H/BC7 texture format is not supported, decompressing texture | |
WARNING: BC6H/BC7 texture format is not supported, decompressing texture | |
WARNING: Shader Unsupported: 'Hidden/CameraMotionBlurDX11' - Pass '' has no vertex shader | |
WARNING: Shader Unsupported: 'Hidden/CameraMotionBlurDX11' - Setting to default shader. | |
WARNING: Shader Unsupported: 'Hidden/AtmosphericScattering_Deferred' - Pass '' has no vertex shader | |
WARNING: Shader Unsupported: 'Hidden/AtmosphericScattering_Deferred' - Pass '' has no vertex shader | |
WARNING: Shader Unsupported: 'Hidden/AtmosphericScattering_Deferred' - Setting to default shader. | |
UnloadTime: 4626.568848 ms | |
Cooking::cookConvexMesh: user-provided hull must have less than 256 vertices! | |
(Filename: ./../../PhysXCooking/src/Cooking.cpp Line: 273) | |
Failed to create Convex Mesh from source mesh "Sphere". Source mesh is likely have too many smooth surface regions. Please reduce the surface smoothness of the source mesh. Alternatively turn on Inflate Mesh and increase the Skin Width sufficiently for this mesh. | |
(Filename: Line: 54) | |
Cooking::cookConvexMesh: user-provided hull must have less than 256 vertices! | |
(Filename: ./../../PhysXCooking/src/Cooking.cpp Line: 273) | |
Failed to create Convex Mesh from source mesh "Sphere". Source mesh is likely have too many smooth surface regions. Please reduce the surface smoothness of the source mesh. Alternatively turn on Inflate Mesh and increase the Skin Width sufficiently for this mesh. | |
(Filename: Line: 54) | |
Cooking::cookConvexMesh: user-provided hull must have less than 256 vertices! | |
(Filename: ./../../PhysXCooking/src/Cooking.cpp Line: 273) | |
Failed to create Convex Mesh from source mesh "Sphere". Source mesh is likely have too many smooth surface regions. Please reduce the surface smoothness of the source mesh. Alternatively turn on Inflate Mesh and increase the Skin Width sufficiently for this mesh. | |
(Filename: Line: 54) | |
Cooking::cookConvexMesh: user-provided hull must have less than 256 vertices! | |
(Filename: ./../../PhysXCooking/src/Cooking.cpp Line: 273) | |
Failed to create Convex Mesh from source mesh "Sphere". Source mesh is likely have too many smooth surface regions. Please reduce the surface smoothness of the source mesh. Alternatively turn on Inflate Mesh and increase the Skin Width sufficiently for this mesh. | |
(Filename: Line: 54) | |
Cooking::cookConvexMesh: user-provided hull must have less than 256 vertices! | |
(Filename: ./../../PhysXCooking/src/Cooking.cpp Line: 273) | |
Failed to create Convex Mesh from source mesh "Sphere". Source mesh is likely have too many smooth surface regions. Please reduce the surface smoothness of the source mesh. Alternatively turn on Inflate Mesh and increase the Skin Width sufficiently for this mesh. | |
(Filename: Line: 54) |
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