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Errors found playing a game (not mine). Nothing to see here, go play some Dungeons of Noudar 3D on your 486.
NullReferenceException: Object reference not set to an instance of an object
at settingsMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
ArgumentException: Input Key named: Escape is unknown
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string)
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing)
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
NullReferenceException: Object reference not set to an instance of an object
at settingsMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
ArgumentException: Input Key named: Escape is unknown
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string)
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing)
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
NullReferenceException: Object reference not set to an instance of an object
at settingsMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
ArgumentException: Input Key named: Escape is unknown
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string)
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing)
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
NullReferenceException: Object reference not set to an instance of an object
at settingsMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
ArgumentException: Input Key named: Escape is unknown
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string)
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing)
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
NullReferenceException: Object reference not set to an instance of an object
at settingsMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
ArgumentException: Input Key named: Escape is unknown
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string)
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing)
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
NullReferenceException: Object reference not set to an instance of an object
at settingsMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
ArgumentException: Input Key named: Escape is unknown
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string)
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing)
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
NullReferenceException: Object reference not set to an instance of an object
at settingsMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
ArgumentException: Input Key named: Escape is unknown
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string)
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing)
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
NullReferenceException: Object reference not set to an instance of an object
at settingsMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
ArgumentException: Input Key named: Escape is unknown
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string)
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing)
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
NullReferenceException: Object reference not set to an instance of an object
at settingsMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
ArgumentException: Input Key named: Escape is unknown
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string)
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing)
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
NullReferenceException: Object reference not set to an instance of an object
at settingsMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
ArgumentException: Input Key named: Escape is unknown
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string)
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing)
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
NullReferenceException: Object reference not set to an instance of an object
at settingsMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
ArgumentException: Input Key named: Escape is unknown
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string)
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing)
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
NullReferenceException: Object reference not set to an instance of an object
at settingsMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
ArgumentException: Input Key named: Escape is unknown
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string)
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing)
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
NullReferenceException: Object reference not set to an instance of an object
at settingsMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
ArgumentException: Input Key named: Escape is unknown
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string)
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing)
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
NullReferenceException: Object reference not set to an instance of an object
at settingsMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
ArgumentException: Input Key named: Escape is unknown
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string)
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing)
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
NullReferenceException: Object reference not set to an instance of an object
at settingsMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
ArgumentException: Input Key named: Escape is unknown
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string)
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing)
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
NullReferenceException: Object reference not set to an instance of an object
at settingsMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
ArgumentException: Input Key named: Escape is unknown
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string)
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing)
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
NullReferenceException: Object reference not set to an instance of an object
at settingsMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
ArgumentException: Input Key named: Escape is unknown
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string)
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing)
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
NullReferenceException: Object reference not set to an instance of an object
at settingsMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
ArgumentException: Input Key named: Escape is unknown
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string)
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing)
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
NullReferenceException: Object reference not set to an instance of an object
at settingsMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
ArgumentException: Input Key named: Escape is unknown
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string)
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing)
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
NullReferenceException: Object reference not set to an instance of an object
at settingsMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
ArgumentException: Input Key named: Escape is unknown
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string)
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing)
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
NullReferenceException: Object reference not set to an instance of an object
at settingsMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
ArgumentException: Input Key named: Escape is unknown
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string)
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing)
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
NullReferenceException: Object reference not set to an instance of an object
at settingsMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
ArgumentException: Input Key named: Escape is unknown
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string)
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing)
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
NullReferenceException: Object reference not set to an instance of an object
at settingsMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
ArgumentException: Input Key named: Escape is unknown
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string)
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing)
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
NullReferenceException: Object reference not set to an instance of an object
at settingsMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
ArgumentException: Input Key named: Escape is unknown
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string)
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing)
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
NullReferenceException: Object reference not set to an instance of an object
at settingsMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
ArgumentException: Input Key named: Escape is unknown
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string)
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing)
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
NullReferenceException: Object reference not set to an instance of an object
at settingsMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
ArgumentException: Input Key named: Escape is unknown
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string)
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing)
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
NullReferenceException: Object reference not set to an instance of an object
at settingsMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
ArgumentException: Input Key named: Escape is unknown
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string)
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing)
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
NullReferenceException: Object reference not set to an instance of an object
at settingsMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
ArgumentException: Input Key named: Escape is unknown
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string)
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing)
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
NullReferenceException: Object reference not set to an instance of an object
at settingsMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
ArgumentException: Input Key named: Escape is unknown
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string)
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing)
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
NullReferenceException: Object reference not set to an instance of an object
at settingsMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
ArgumentException: Input Key named: Escape is unknown
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string)
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing)
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
NullReferenceException: Object reference not set to an instance of an object
at settingsMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
ArgumentException: Input Key named: Escape is unknown
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string)
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing)
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
NullReferenceException: Object reference not set to an instance of an object
at settingsMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
ArgumentException: Input Key named: Escape is unknown
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string)
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing)
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
NullReferenceException: Object reference not set to an instance of an object
at settingsMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
ArgumentException: Input Key named: Escape is unknown
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string)
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing)
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
NullReferenceException: Object reference not set to an instance of an object
at settingsMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
ArgumentException: Input Key named: Escape is unknown
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string)
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing)
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
NullReferenceException: Object reference not set to an instance of an object
at settingsMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
ArgumentException: Input Key named: Escape is unknown
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string)
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing)
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
NullReferenceException: Object reference not set to an instance of an object
at settingsMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
ArgumentException: Input Key named: Escape is unknown
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string)
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing)
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
NullReferenceException: Object reference not set to an instance of an object
at settingsMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
ArgumentException: Input Key named: Escape is unknown
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string)
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing)
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
NullReferenceException: Object reference not set to an instance of an object
at settingsMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at Player_AI_Follow.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
ArgumentException: Input Key named: Escape is unknown
at (wrapper managed-to-native) UnityEngine.Input:GetKeyString (string)
at UnityEngine.Input.GetKey (System.String name) [0x00000] in <filename unknown>:0
at ShowCursorOnMenu.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
Missing shader in MainCamera (UnityStandardAssets.ImageEffects.Antialiasing)
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
UnloadTime: 12.327691 ms
Unloading 74 unused Assets to reduce memory usage. Loaded Objects now: 686.
Total: 62.478348 ms (FindLiveObjects: 33.366333 ms CreateObjectMapping: 0.052492 ms MarkObjects: 8.458068 ms DeleteObjects: 20.598118 ms)
WARNING: BC6H/BC7 texture format is not supported, decompressing texture
Cooking::cookConvexMesh: user-provided hull must have less than 256 vertices!
(Filename: ./../../PhysXCooking/src/Cooking.cpp Line: 273)
Failed to create Convex Mesh from source mesh "Sphere". Source mesh is likely have too many smooth surface regions. Please reduce the surface smoothness of the source mesh. Alternatively turn on Inflate Mesh and increase the Skin Width sufficiently for this mesh.
(Filename: Line: 54)
ConvexHullBuilder: convex hull has more than 255 polygons!
(Filename: ./../../PhysXCooking/src/convex/ConvexHullBuilder.cpp Line: 1479)
Gu::ConvexMesh::loadConvexHull: convex hull init failed! Try to use the PxConvexFlag::eINFLATE_CONVEX flag. (see PxToolkit::createConvexMeshSafe)
(Filename: ./../../PhysXCooking/src/convex/ConvexMeshBuilder.cpp Line: 253)
Failed to create Convex Mesh from source mesh "Rock 1 raw". Source mesh is likely have too many smooth surface regions. Please reduce the surface smoothness of the source mesh. Alternatively turn on Inflate Mesh and increase the Skin Width sufficiently for this mesh.
(Filename: Line: 54)
ConvexHullBuilder: convex hull has more than 255 polygons!
(Filename: ./../../PhysXCooking/src/convex/ConvexHullBuilder.cpp Line: 1479)
Gu::ConvexMesh::loadConvexHull: convex hull init failed! Try to use the PxConvexFlag::eINFLATE_CONVEX flag. (see PxToolkit::createConvexMeshSafe)
(Filename: ./../../PhysXCooking/src/convex/ConvexMeshBuilder.cpp Line: 253)
Failed to create Convex Mesh from source mesh "Rock 2 raw.001". Source mesh is likely have too many smooth surface regions. Please reduce the surface smoothness of the source mesh. Alternatively turn on Inflate Mesh and increase the Skin Width sufficiently for this mesh.
(Filename: Line: 54)
ConvexHullBuilder: convex hull has more than 255 polygons!
(Filename: ./../../PhysXCooking/src/convex/ConvexHullBuilder.cpp Line: 1479)
Gu::ConvexMesh::loadConvexHull: convex hull init failed! Try to use the PxConvexFlag::eINFLATE_CONVEX flag. (see PxToolkit::createConvexMeshSafe)
(Filename: ./../../PhysXCooking/src/convex/ConvexMeshBuilder.cpp Line: 253)
Failed to create Convex Mesh from source mesh "Rock 3 raw.004". Source mesh is likely have too many smooth surface regions. Please reduce the surface smoothness of the source mesh. Alternatively turn on Inflate Mesh and increase the Skin Width sufficiently for this mesh.
(Filename: Line: 54)
WARNING: BC6H/BC7 texture format is not supported, decompressing texture
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
WARNING: BC6H/BC7 texture format is not supported, decompressing texture
WARNING: BC6H/BC7 texture format is not supported, decompressing texture
WARNING: BC6H/BC7 texture format is not supported, decompressing texture
WARNING: BC6H/BC7 texture format is not supported, decompressing texture
WARNING: BC6H/BC7 texture format is not supported, decompressing texture
WARNING: BC6H/BC7 texture format is not supported, decompressing texture
WARNING: BC6H/BC7 texture format is not supported, decompressing texture
WARNING: BC6H/BC7 texture format is not supported, decompressing texture
WARNING: BC6H/BC7 texture format is not supported, decompressing texture
WARNING: Shader Unsupported: 'Hidden/CameraMotionBlurDX11' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/CameraMotionBlurDX11' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/AtmosphericScattering_Deferred' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/AtmosphericScattering_Deferred' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/AtmosphericScattering_Deferred' - Setting to default shader.
UnloadTime: 4626.568848 ms
Cooking::cookConvexMesh: user-provided hull must have less than 256 vertices!
(Filename: ./../../PhysXCooking/src/Cooking.cpp Line: 273)
Failed to create Convex Mesh from source mesh "Sphere". Source mesh is likely have too many smooth surface regions. Please reduce the surface smoothness of the source mesh. Alternatively turn on Inflate Mesh and increase the Skin Width sufficiently for this mesh.
(Filename: Line: 54)
Cooking::cookConvexMesh: user-provided hull must have less than 256 vertices!
(Filename: ./../../PhysXCooking/src/Cooking.cpp Line: 273)
Failed to create Convex Mesh from source mesh "Sphere". Source mesh is likely have too many smooth surface regions. Please reduce the surface smoothness of the source mesh. Alternatively turn on Inflate Mesh and increase the Skin Width sufficiently for this mesh.
(Filename: Line: 54)
Cooking::cookConvexMesh: user-provided hull must have less than 256 vertices!
(Filename: ./../../PhysXCooking/src/Cooking.cpp Line: 273)
Failed to create Convex Mesh from source mesh "Sphere". Source mesh is likely have too many smooth surface regions. Please reduce the surface smoothness of the source mesh. Alternatively turn on Inflate Mesh and increase the Skin Width sufficiently for this mesh.
(Filename: Line: 54)
Cooking::cookConvexMesh: user-provided hull must have less than 256 vertices!
(Filename: ./../../PhysXCooking/src/Cooking.cpp Line: 273)
Failed to create Convex Mesh from source mesh "Sphere". Source mesh is likely have too many smooth surface regions. Please reduce the surface smoothness of the source mesh. Alternatively turn on Inflate Mesh and increase the Skin Width sufficiently for this mesh.
(Filename: Line: 54)
Cooking::cookConvexMesh: user-provided hull must have less than 256 vertices!
(Filename: ./../../PhysXCooking/src/Cooking.cpp Line: 273)
Failed to create Convex Mesh from source mesh "Sphere". Source mesh is likely have too many smooth surface regions. Please reduce the surface smoothness of the source mesh. Alternatively turn on Inflate Mesh and increase the Skin Width sufficiently for this mesh.
(Filename: Line: 54)
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