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Palworld Server Community FAQ

Palworld Server Community FAQ

I've been in the #pal-server-help channel for a while now, and these same things keep coming up. So here's a one stop list of items people keep asking for.

Server Setup

Server Recommended Specs (For 8-12 Players)

  • 4x CPU cores @3.8Ghz+
  • 30GB Storage
  • 8GB RAM Base + 2GB RAM per player (If using scheduled restarts)

-- OR --

  • 32GB RAM + 48 Hour Restarts (Or crashes if you so dare)

Ports

Unless you specify an alternative port with the Commandline or Config file then the ports you need to enable are:

Game: 8211/UDP

Query: 27015/UDP

Portforwarding

Checkout this handy link on how to do this: https://portforward.com/

Public IP

If you don't know your IP, you can get it from this site: https://icanhazip.com/

NOTE: if your IP starts with 192.168.x.x, 172.10.x.x OR 10.0.0.x you are likely behind a CGNAT which will make hosting a server nearly impossible.

Port Verification

Need to know if your port forwarding is working? Use this UDP site: https://check-host.net/check-udp Just put in your IP:Port, IE: 127.0.0.1:8211

Palworld Server Save Data

The save data for Palworld is found here: /Pal/Saved/SaveGames/0

You are able to view current settings in the Worldoptions.sav file by using this website: https://palworld.tf/

Backup Scripts

You should be backing up your server on a regular basis, if you don't want to lose progress.

Linux

Below is a sample BASH script (Linux) which can get you started.

#!/bin/bash

# Define source directory and backup directory
SOURCE_DIR="/opt/game/Pal/Saved/SaveGames/0"
BACKUP_DIR="/path/to/your/backup/directory"
DATE=$(date +%Y%m%d_%H%M%S)

# Create a gzip compressed tarball
tar -czf "${BACKUP_DIR}/backup_${DATE}.tar.gz" -C "${SOURCE_DIR}" .

echo "Backup of ${SOURCE_DIR} completed at ${BACKUP_DIR}/backup_${DATE}.tar.gz"

Windows

And a Batch script for backups on Windows. It assumes you have 7zip installed.

@echo off
set SOURCE_DIR="C:\opt\game\Pal\Saved\SaveGames\0"
set BACKUP_DIR="C:\path\to\your\backup\directory"
set DATE=%date:~-4,4%%date:~-10,2%%date:~-7,2%_%time:~0,2%%time:~3,2%%time:~6,2%

"C:\Program Files\7-Zip\7z.exe" a -tzip "%BACKUP_DIR%\backup_%DATE%.zip" %SOURCE_DIR%

echo Backup of %SOURCE_DIR% completed at %BACKUP_DIR%\backup_%DATE%.zip

Need assistance with Installing / Updating your game?

Or just someone to do all the hard work for you?

Setup guides:

Config Generator!

First up heres a cool config Generator: https://pal-conf.bluefissure.com/

SteamCMD

If you installed your server using STEAMCMD, just re-run the same installation script. It will download the update for you.

  • Turn off your server
  • Update your server

The base command for SteamCMD is below. steamcmd +login anonymous +app_update 2394010 validate +quit

If you are using a custom installation directory, you will need to modify this. steamcmd +force_install_dir "/PATH/TO/DIRECTORY" +login anonymous +app_update 2394010 validate +quit

  • Turn on your server, when the download is completed.

Game Provider

Note, Each game server provider is different, we have no way to really tell you the correct actions to take here.

  • Restart your server through the panel
  • Ask their Support to update it for you.

DISCLAIMER: I am not endorsing any Providers by listing them, simply making you aware they exist and may be able to provide you what you're looking for.

Always check review sites like Google, Trustpilot etc, before purchasing services from new companies.

Manual Installations

Check out this documented installation script! https://github.com/mdrain18/InstallPalworld

GSM (Game Server Manager)

To setup GSM For Linux:

To Setup GSM for Windows:

There's even a subbranch specifically for Palworld now!

Docker

There are a couple of known Docker images:

For a slightly more advanced docker version, you can check here:

ARM64 Variant for Oracle Free Tier.

Pterodactyl

There is an Egg being made for Pal currently: pelican-eggs/eggs#2669

Startup Parameters

Use these to override the behaviour of your server, from the start.

  • -port=xxxx
  • -publicport=xxxx

Set both of these to the same number, which is what your gameserver will be connectable on. IE 8211.

  • -queryport=xxx

This is the Default query port for Steam, if you get bind conflicts with 27015, set this

  • -RCONEnabled=true

Do you want to enable RCON? (This is a remote server admin tool, you don't need it)

  • -RCONPort=29027

What port do you want RCON set to? This will also need to be PortForwarded if you intend to remotely manage the server.

  • -useperfthreads -NoAsyncLoadingThread -UseMultithreadForDS

These are the optional performance parameters the developers provided.

  • -players=16

Override the Player Limit

  • -serverpassword=""

Override the connection Password

  • -adminpassword=""

Override the Default Admin Password

  • EpicApp=PalServer

Enable Display in the Public Server list.

  • -servername=""

Override the default ServerName.

Multiplayer

Can I Join a friend on Xbox from Steam?

No, there is currenlty no Cross play. Apparently PocketPair are working to address this.

Can I play with more than 4 players on Xbox / Windows Store?

No, currently only dedicated servers through Steam can host multiple players. Same as above, it is being worked on.

Known issues

Memory Leak

There are a few events which occur in the game, which are believed to cause memory leaks.

There are currently two ways to combat this.

  • Set bEnableInvaderEnemy=False in your PalWorldSettings.ini
  • Setup automated restarts for your server. SomeCurrent recommendations below, you will need to figure out what works best for you:
  • 16GB RAM, 8 Users every 8 Hours.
  • 32GB RAM, 16 Users Every 12 Hours
  • 32GB RAM, 8 Users Every 24 Hours

Events believed to cause an issue:

  • Joining Dungeons repeatedly
  • Raid events
  • Party Pals working on the base, they have been seen to "Move" items around but go out of bounds and then drop them repeaetedly. This leads to a large pile of resource in the Pals pathing.

Forever Black loading screen - POTENTIALLY FIXED IN v0.1.3.0

Things to try,

  • Reconnect after restarting your game.
  • Try direct connections

If you're stuck on loading screen after this, your player profile is likely corrupt.

This is caused by joining/leaving guilds while other members are offline.

If you're on official, there's no solution other than joining another server.

My Characters been wiped / I Get prompted for a new character

One of two things has happened, and noone can really help you with them.

  • You've joined a different server
  • The Server data has been wiped

Public servers are not showing in server list.

The servers are not, down, the Server Manager which shows the servers is broken.

Direct connect with Password

There is a workaround, as currently the Direct Connection does not prompt you for a password. (Mlem Mlem) posted this in Discord.

  • Open Community Servers list.
  • Click on any Passworded Server
  • Enter the password for "your" server
  • Click Ok, then Click No
  • Use Direct Connect with your IP:Port to your server

How to correctly Change server settings.

  • Turn off your server
  • Modify Configs
  • Save Configs
  • Start Server

Saves

How to reset my server?

To delete your current progress on a server, go to the save location mentioned above and delete the contents.

Can I modify my Save data?

There is a way to modify your save data, which involves converting it from the .sav to .json format. Make then changes and then convert it back.

The current way is to utilise this python script: https://gist.github.com/cheahjs/300239464dd84fe6902893b6b9250fd0#file-convert-to-json-py

Can I use my save on a different server?

No, you can not play on different servers with the same profile, each profile is unique to that server.

Can you migrate Server Saves to another machine?

Technically yes, however some considerations.

  • From a Public server to a private server : NO

There is no way to get the data from the public servers

  • From a Local Save converted to Dedicated : Yes

There is a modding tool being worked on to allow you to do just that, checkout #palworld-modding on the official Discord. https://github.com/xNul/palworld-host-save-fix

  • From Dedicated to Dedicated Yes, steps are below to achieve this.

WARNING This is a one time transfer, and some data loss may occur (players character is reset). Results have been wildly different so far between server types.

1) Create new server, run it one time and stop.
2) Get SaveGames folder from Old Server
3) Modify new servers DedicatedServerName = Old DedicatedServerName
Found in Pal/Saved/Config/LinuxServerGameUserSettings.ini
4) Copy SaveGames folder from Old to New
5) Start New Server

Networking

Troubleshooting Port Forwarding

Local Connection

First, check you can connect to your server through the local IP, ie 192.168.x.x or 10.0.x.x.

  • If you are not able to, and the port is corrct there is likely a firewall on the Server you need to allow connections through.

WAN Connection

If you can connect locally, next you need to try your public IP.

If you are not able to connect, however your friends are, you may be experiencing NAT Hairpining, which redirects your request locally. You should have an option in your Router settings to enable handle NAT Hairpin.

If you are not able to connect to your Public IP, your Router or ISP may have firewall rules in place to prevent that traffic. You can check your router first, by simply searching for a manual on how to Port Forward with your ISP Router.

@Toakan
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Toakan commented Jan 23, 2024

When trying to use the Server Backup batch file, it runs then nothing gets made in the Directory assigned for Backup_Dir. It's showing up on screen then doing nothing

Its a sample script, it's not going to just work without setting it up yourself, if you're using it as is, you'll need to install 7Zip and setup the directories properly

@SORAPSYGA
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Cheers all, i've updated the doc to reflect the UDP @martinmiglio and the general warning about data loss 干杯,我已经更新了文档以反映 UDP 和有关数据丢失的一般警告@SORAPSYGA

Finally, I found a peculiar solution. I installed Steam on my server and used any Steam account. Then, I needed to delete \Pal\Binaries\Win64\steam_appid.txt (if it doesn't exist, no further action is needed). After that, I ran palworld-cmd.exe, and in the command window, I saw a line containing "appid." At this point, when I connected to the server, I was amazed to find that the previous save files could be used again.

@xiao9jun
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-Translator used-
I want to start two servers at the same time,
But port 27015 is blocking me.
I can modify Game: 8211/UDP
But I don't know where to start with Game: Query: 27015/UDP

@Toakan
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Toakan commented Jan 23, 2024

-Translator used- I want to start two servers at the same time, But port 27015 is blocking me. I can modify Game: 8211/UDP But I don't know where to start with Game: Query: 27015/UDP

Try using -queryport=xxx in your startup to change it!

@xiao9jun
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-Translator used- I want to start two servers at the same time, But port 27015 is blocking me. I can modify Game: 8211/UDP But I don't know where to start with Game: Query: 27015/UDP

Try using -queryport=xxx in your startup to change it!

Oh, wow, it's running normally, you're right!

@xiao9jun
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-Translator used- I want to start two servers at the same time, But port 27015 is blocking me. I can modify Game: 8211/UDP But I don't know where to start with Game: Query: 27015/UDP

Try using -queryport=xxx in your startup to change it!

Oh...Although the server program can be started normally, players may time out when connecting

@xiao9jun
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-Translator used- I want to start two servers at the same time, But port 27015 is blocking me. I can modify Game: 8211/UDP But I don't know where to start with Game: Query: 27015/UDP

Try using -queryport=xxx in your startup to change it!

Oh, wow, it's running normally, you're right!

I have found the problem, "PublicPort=28211" does not work in "Pal \ Saved \ Configuration \ Windows Server \ PalWorldSettings. ini",
Write one more sentence in bat to connect to the server: -queryport=27018 -port=28211

@yutsuku
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yutsuku commented Jan 24, 2024

Shame I discovered this note so late because I spent all this time on making my own docker image (https://hub.docker.com/r/yutsuku/palworld) instead using existing ones.
Thanks for maintaining this document.

@jonathanprl
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Thank you for such a useful resource. We're working on a script to assist with transferring character data from a linux server to a windows server, as this is becoming an issue for people that are transferring hosting provider. Happy to share here once it's completed.

P.S. Feel free to add us to your list of server providers: https://low.ms/game-servers/palworld-server-hosting

@VenomDrake
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I'm using LinuxGSM, but I don't understand where to put the startup parameters, what I need is EpicApp=PalServer.
Can anyone help me?

@EnforcerRyan
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When trying to use the Server Backup batch file, it runs then nothing gets made in the Directory assigned for Backup_Dir. It's showing up on screen then doing nothing

Its a sample script, it's not going to just work without setting it up yourself, if you're using it as is, you'll need to install 7Zip and setup the directories properly

That wasn't the issue, the issue was trying to name it "Server Backups" If a space is used, it returns an error ServerBackups works without an issue

@anthonyphysgun
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Thanks for the information, We just implemented your recommendations @ https://physgun.com
Would appreciate if you added us to the list of providers, we have lots of palworld servers running now, and this is helping everyone 💖

@nestharus
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@Toakan
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Toakan commented Jan 25, 2024

Thanks all, these comments have been added where relevant.

@Mululu
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Mululu commented Jan 25, 2024

Thank you for your summary! I think this helps a lot of people. However, there are many unanswered questions regarding the configs and star arguments. Vll. Do you have any further knowledge about this?

There are various statements on the internet and no one knows whether they are true or not?:

  • Many write that it is enough to copy the contents of DefaultPalWorldSettings to PalWorldSettings.ini and it works
  • others have the problem that changes in PalWorldSettings.ini are not adopted. For example, I have this problem too. I can change whatever I want in the PalWorldSettings.ini but it doesn't apply. Not even after server restart etc....
  • then the question is why is there a public port and another port? Isn't that the same thing? If you set the start argument -Publicport to something other than 8211, it will not be changed. This only works if you change -port. Then what is the public port for?

Furthermore, you specify the following commands as start arguments above:

-port=xxxx
*-publicport=xxxx
-queryport=xxx
*-RCONEnabled=true
*-RCONPort=29027
-useperfthreads -NoAsyncLoadingThread -UseMultithreadForDS
*-players=16
*-serverpassword=""
*-adminpassword=""
EpicApp=PalServer
*-servername=""

The arguments marked * are also in the config. Then why define it as a starting parameter? Or can you even write the other parameters that are not marked with * into the config and these will be taken into account?

Furthermore, the question is how can you check whether EpicApp=PalServer works? We haven't managed to operate the server as a community server yet. It can neither be added with https://www.battlemetrics.com/servers/add nor can it be read out with gamedig.

@Toakan
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Toakan commented Jan 25, 2024

Thank you for your summary! I think this helps a lot of people. However, there are many unanswered questions regarding the configs and star arguments. Vll. Do you have any further knowledge about this?

There are various statements on the internet and no one knows whether they are true or not?:

  • Many write that it is enough to copy the contents of DefaultPalWorldSettings to PalWorldSettings.ini and it works
  • others have the problem that changes in PalWorldSettings.ini are not adopted. For example, I have this problem too. I can change whatever I want in the PalWorldSettings.ini but it doesn't apply. Not even after server restart etc....
  • then the question is why is there a public port and another port? Isn't that the same thing? If you set the start argument -Publicport to something other than 8211, it will not be changed. This only works if you change -port. Then what is the public port for?

Furthermore, you specify the following commands as start arguments above:

-port=xxxx *-publicport=xxxx -queryport=xxx *-RCONEnabled=true *-RCONPort=29027 -useperfthreads -NoAsyncLoadingThread -UseMultithreadForDS *-players=16 *-serverpassword="" *-adminpassword="" EpicApp=PalServer *-servername=""

The arguments marked * are also in the config. Then why define it as a starting parameter? Or can you even write the other parameters that are not marked with * into the config and these will be taken into account?

Furthermore, the question is how can you check whether EpicApp=PalServer works? We haven't managed to operate the server as a community server yet. It can neither be added with https://www.battlemetrics.com/servers/add nor can it be read out with gamedig.

Setting these up as Startup Parameters are a shortcut way to enforce the config. They're used to bypass messing with the Configuration file directly, and can be easier for some people to manage.

Unreal has always had Startup parameters, and in most flows, the Startup Param has a higher priority over the config file. So it should end up overriding anything in configuration.

@maozhy3
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maozhy3 commented Jan 25, 2024

Thank you for your summary! Besides, I wonder if I can get a proper backup by using the following script when the server is running?

#!/bin/bash
# Define source directory and backup directory
SOURCE_DIR="/home/ecs-assist-user/.steam/SteamApps/common/PalServer/Pal/Saved/SaveGames/0"
BACKUP_DIR="/home/ecs-assist-user/backup"
DATE=$(date +%Y%m%d_%H%M%S)
# Create a gzip compressed tarball
tar -czf "${BACKUP_DIR}/backup_${DATE}.tar.gz" -C "${SOURCE_DIR}" .
echo "Backup of ${SOURCE_DIR} completed at ${BACKUP_DIR}/backup_${DATE}.tar.gz"
sudo systemctl restart pal-server

@felipe-rajs
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Sooo i'm banging my head a bit with that, we are running a dedicated server for 5 players on windows, we are trying to move the server to another PC, i did manage to make the world be same saw some bases and all but i cant for the life of me make the saves work for anyone,

last thing i did was move the entire pal folder to the second PC but no luck anyone got ideas ?

@zimmra
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zimmra commented Jan 25, 2024

Anyone know the details on these? The details at https://tech.palworldgame.com/optimize-game-balance are extremely minimal

#pal-server-help is absolutely swamped with posts regarding official server status and SteamCMD commands to have any discussion on server hosting beyond the very basics

  • Difficulty - allowed values and details of the values?
  • { }Rate - What is the valid range for these? I assume these are multipliers, as in ExpRate 2.000000 would be double experience?
  • PlayerAutoHpRegeneRateInSleep / PalAutoHpRegeneRateInSleep - does this apply to any time the player is laying in bed? Or only when "full sleep" (night time skip) is activated when all players lay in bed?
  • EnemyDropItemRate - Does this just increase the quantity of items they drop if they drop, or does it increase the chances of loot?
  • DeathPenalty - would like specifics on difference between Item and ItemAndEquipment
  • bEnablePlayerToPlayerDamage / bEnableFriendlyFire - is being members of the same guild the condition for friendly fire?
  • DropItemAliveMaxHours - What is the allowed range on this?
  • bActiveUNKO - an explanation of what Unidentified Nocturnal Knock-off is would be helpful
  • DropItemMaxNum - is this dropped items per stack, or number of individual items on the ground in the world at any given time
  • DropItemMaxNum_UNKO - see above 2 points
  • PalEggDefaultHatchingTime - how does this scale with egg sizes?
  • bIsPvP - What is different between this and enabling bEnablePlayerToPlayerDamage?
  • bIsMultiplay - What does this do?
  • bEnableDefenseOtherGuildPlayer - does this affect your current summoned Pal to treat nearby guild members as yourself in terms of aggro/damage or what does this do?
  • bCanPickupOtherGuildDeathPenaltyDrop - If a player does not belong to a guild, can their loot be picked up regardless of this setting?
  • CoopPlayerMaxNum - What does this do on a dedicated server, I don't see any options to send invite codes? Does enabling bIsMultiplay allow for invite codes to be sent? If so, are the repercussions to doing this?
  • ServerPlayerMaxNum - Are numbers higher than 32 possible?
  • PublicPort - Does this need to be 8211 to be on the Community Servers list or are we free to change/manage that per our own network needs?
  • Region - Allowed values? And is this just for filtering the server listings or does it actually region lock the server?
  • bUseAuth - is this just to enable/disable the password requirement if a password is set, or ?

@Aygran
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Aygran commented Jan 25, 2024

Anyone have any luck setting up a service to run the server? I'm running Debian 11, trying to use systemctl and systemd to create a service, but not having any luck. I can get the service to run, with correct permissions, but the server itself doesn't come up. Here's what I'm currently working with after some iterations:

[Unit]
Description=Run Palworld Server

[Service]
Type=simple
Restart=on-failure
user=steam
WorkingDirectory=/home/steam/palworld
ExecStart=/home/steam/palworld/PalServer.sh
Environment=UE_PROJECT_ROOT=/Pal/Binaries/Linux/PalServer-Linux-Test 

[Install]
WantedBy=multi-user.target

I found the environment UE PROJECT ROOT inside the PalServer.sh and assumed it was needed as a dependency. Any help would be awesome.

@takeleav
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After updating the game server, if the game server restarts, my save will be lost. What should I do

@hmes98318
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@Nerus87
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Nerus87 commented Jan 28, 2024

For what is this port 1985 on tcp?
This is the Input type (listen), Is it a Query port?

@MsKariBaby
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Hi! Does anyone know how to
Disable raids on a dedicated server that is being ran on CMD coding ? We run the server on our 3rd computer but coded not through the steam setup. Not sure within the code where to turn it off. I tried invadeenemys - false but that just removed the alert they were coming

@Greensnake2001
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Hi
bIsPvP - What is different between this and enabling bEnablePlayerToPlayerDamage?

How is this working? Im trying to turn on PVP on my server but it will not work.

bIsPvP=False this is command but when i to this bIsPvP=True it still not working

@Khurune
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Khurune commented Jan 30, 2024

If you want to change your servers tickrate. Here is an example of a server using 30FPS tick.

[/Script/OnlineSubsystemUtils.IpNetDriver]
MaxNetTickRate=90
NetServerMaxTickRate=30

[/script/engine.engine]
NetClientTicksPerSecond=35

Add that to the bottom of your engine.ini Tweak as you want.

@divyakanth07
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divyakanth07 commented Jan 31, 2024

I keep getting an error when running my palserver.sh in linux and the error is the following

LowLevelFatalError [File:D:\works\repos\Pal_SVN\Pal-UE-App\Source\Pal\PalSaveGameManager.cpp] [Line: 359] Failed save to backup.

I am running ubuntu 22.04 lts on a 4 core and 8 thread cpu with 32 gb ram and 1.2 gbps internet speed
I have tried restarting the server and reconfiguring it and reinstalling steamcmd and also palserver but to no avail

can i get some help...

Edit : i have now used a different vps with 4 cores and 16 gb ram and 1 gbps internet speed
I tried redoing the whole thing but it still wont work properly for me the same issue keeps coming back

i think it is because of the save i am trying to shift from my co-op to dedicated server

@commandermoon
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commandermoon commented Feb 7, 2024

Anyone have any luck setting up a service to run the server? I'm running Debian 11, trying to use systemctl and systemd to create a service, but not having any luck. I can get the service to run, with correct permissions, but the server itself doesn't come up. Here's what I'm currently working with after some iterations:

[Unit]
Description=Run Palworld Server

[Service]
Type=simple
Restart=on-failure
user=steam
WorkingDirectory=/home/steam/palworld
ExecStart=/home/steam/palworld/PalServer.sh
Environment=UE_PROJECT_ROOT=/Pal/Binaries/Linux/PalServer-Linux-Test 

[Install]
WantedBy=multi-user.target

I found the environment UE PROJECT ROOT inside the PalServer.sh and assumed it was needed as a dependency. Any help would be awesome.

@Aygran
I was able to get this working using:

[Unit]
Description=Start Palworld Server

Wants=network.target
After=syslog.target network-online.target

[Service]
Type=simple
User=palworld
ExecStart=/home/palworld/.steam/debian-installation/steamapps/common/PalServer/PalServer.sh
Restart=on-failure
RestartSec=10
KillMode=process

[Install]
WantedBy=multi-user.target

image

@jryanearl
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For what is this port 1985 on tcp? This is the Input type (listen), Is it a Query port?

1985 is the year Back to the Future was released, a favorite movie of the Unreal Engine developers, who chose this port for their Trace structured logging framework: https://docs.unrealengine.com/4.26/en-US/TestingAndOptimization/PerformanceAndProfiling/UnrealInsights/Reference/Trace/

It's a used by the developer, they left in a debug option on Unreal Engine. You don't want to port forward this.

@Nerus87
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Nerus87 commented Feb 8, 2024

For what is this port 1985 on tcp? This is the Input type (listen), Is it a Query port?

1985 is the year Back to the Future was released, a favorite movie of the Unreal Engine developers, who chose this port for their Trace structured logging framework: https://docs.unrealengine.com/4.26/en-US/TestingAndOptimization/PerformanceAndProfiling/UnrealInsights/Reference/Trace/

It's a used by the developer, they left in a debug option on Unreal Engine. You don't want to port forward this.

Nice to know,
as a developer and network guy I can understand it to not open this port, thanks for the response.

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