(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
using System; | |
namespace Entitas { | |
/** Used in the *AnyChangeObservable methods to observe multiple change types */ | |
[Flags] | |
public enum ChangeType : short{ | |
Addition = 1 << 0, | |
Replacement = 1 << 1, | |
Removal = 1 << 2, |
using UnityEngine; | |
using UniRx; | |
using UniRx.Triggers; | |
// NOTE: Unity won't actually let you put two MonoBehaviours in one file. | |
// They're both listed here just for convenience. | |
namespace Assets.Scripts.v2 { | |
public class InputsV2 : MonoBehaviour { |
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.