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@juanarzola
juanarzola / ChangeType.cs
Last active October 6, 2016 08:44
UniRx observable wrappers for Entitas entity and group events
using System;
namespace Entitas {
/** Used in the *AnyChangeObservable methods to observe multiple change types */
[Flags]
public enum ChangeType : short{
Addition = 1 << 0,
Replacement = 1 << 1,
Removal = 1 << 2,
@JavadocMD
JavadocMD / UniRxCharacterV2.cs
Last active September 17, 2020 08:43
Developing a first person controller for Unity3D with UniRx: Part 2
using UnityEngine;
using UniRx;
using UniRx.Triggers;
// NOTE: Unity won't actually let you put two MonoBehaviours in one file.
// They're both listed here just for convenience.
namespace Assets.Scripts.v2 {
public class InputsV2 : MonoBehaviour {
@staltz
staltz / introrx.md
Last active May 10, 2024 12:08
The introduction to Reactive Programming you've been missing