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{
"name": "fish.pufferfish.raw",
"id": 206,
"icon": "fish_raw_puffer_fish",
"use_animation": "eat",
"use_duration": 32,
"max_damage": 0,
"stacked_by_data": true,
"food": {
"nutrition": 1,
"saturation_modifier": 0.1,
"is_meat": true,
"effects": [
{
"name": "poison",
"duration": 60,
"amplifier": 3
},
{
"name": "nausea",
"duration": 15,
"amplifier": 1
},
{
"name": "hunger",
"duration": 15,
"amplifier": 2
}
]
}
},
@ChalkPE

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commented Oct 29, 2015

WOW

@Thunder33345

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commented Oct 29, 2015

WOOT!!!
wait where should we place this and how non JB user import that?

@You726

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commented Oct 29, 2015

Oh!
:)

@peacestorm

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commented Oct 29, 2015

Looks cool! This will be handy for both resource pack/texture pack makers and modders! :D

@Khristian-kun

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commented Oct 29, 2015

looks smart! maybe can be able to add new items with custom attributes like swords or add new blocks?

@ghost

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commented Oct 29, 2015

Cool;3

@XxjohnspartnxX

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commented Oct 29, 2015

i can't understand how to move this

@diyus

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commented Oct 30, 2015

no bad

@SuperPuperSteve

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commented Nov 1, 2015

👍

@dimonleonov

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commented Nov 2, 2015

Wow. Cool.

@legoboy0215

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commented Nov 3, 2015

Cool!

@Chew

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commented Nov 4, 2015

amazing 10 / _10_

@OpTicGold

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commented Nov 4, 2015

Someone can you help me with this i tried to make golden carrots a little bit like golden apples so can you test it and tell me what's wrong
LInk: https://github.com/OpTicGold/Golden-Carrots-0.13.0
P.S. they may look like puffer fish or golden carrots I really don't know

@liamwgaming

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commented Nov 7, 2015

Wow, this is cool! Modding for PE in Java, never expected that to come, lol.

@an-OK-squirrel

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commented Nov 21, 2015

wait where do you put this for Android?

@RosalinaFan573

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commented Nov 22, 2015

Oh cool, they actually added a modding API.
Now how do I use it?

@MadPie

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commented Dec 10, 2015

This is looking a lot like stone hearth now, with the Jason scripting and stuff

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