{ | |
"name": "fish.pufferfish.raw", | |
"id": 206, | |
"icon": "fish_raw_puffer_fish", | |
"use_animation": "eat", | |
"use_duration": 32, | |
"max_damage": 0, | |
"stacked_by_data": true, | |
"food": { | |
"nutrition": 1, | |
"saturation_modifier": 0.1, | |
"is_meat": true, | |
"effects": [ | |
{ | |
"name": "poison", | |
"duration": 60, | |
"amplifier": 3 | |
}, | |
{ | |
"name": "nausea", | |
"duration": 15, | |
"amplifier": 1 | |
}, | |
{ | |
"name": "hunger", | |
"duration": 15, | |
"amplifier": 2 | |
} | |
] | |
} | |
}, |
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WOOT!!! |
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Oh! |
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Looks cool! This will be handy for both resource pack/texture pack makers and modders! :D |
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looks smart! maybe can be able to add new items with custom attributes like swords or add new blocks? |
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Cool;3 |
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i can't understand how to move this |
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no bad |
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|
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Wow. Cool. |
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Cool! |
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amazing 10 / _10_ |
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Someone can you help me with this i tried to make golden carrots a little bit like golden apples so can you test it and tell me what's wrong |
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Wow, this is cool! Modding for PE in Java, never expected that to come, lol. |
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wait where do you put this for Android? |
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Oh cool, they actually added a modding API. |
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This is looking a lot like stone hearth now, with the Jason scripting and stuff |
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WOW