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function buildTerrain(%x,%y,%m,%b) | |
{ | |
for(%i=0;%i<%x;%i++) | |
{ | |
for(%j=0;%j<%y;%j++) | |
{ | |
%tile[%i,%j] = getRandom(-1,1); | |
} | |
} | |
for(%i=0;%i<%x;%i++) | |
{ | |
for(%j=0;%j<%y;%j++) | |
{ | |
for(%k=1;%k<=%m;%k++) | |
{ | |
%height[%i,%j] += %tile[%i,%j]; | |
%height[%i,%j] += %tile[%i-%k,%j]; //%tile1_2, %tile0_2 | |
%height[%i,%j] += %tile[%i+%k,%j]; //%tile3_2, %tile4_2 | |
%height[%i,%j] += %tile[%i,%j-%k]; //%tile2_1, %tile2_0 | |
%height[%i,%j] += %tile[%i,%j+%k]; //%tile2_3, %tile2_4 | |
} | |
} | |
} | |
for(%i=0;%i<%x;%i++) | |
{ | |
for(%j=0;%j<%y;%j++) | |
{ | |
%height = 0; | |
for(%k=1;%k<=%m;%k++) | |
{ | |
%height += %height[%i,%j]; | |
%height += %height[%i-%k,%j]; //%tile1_2, %tile0_2 | |
%height += %height[%i+%k,%j]; //%tile3_2, %tile4_2 | |
%height += %height[%i,%j-%k]; //%tile2_1, %tile2_0 | |
%height += %height[%i,%j+%k]; //%tile2_3, %tile2_4 | |
} | |
%height = %height/2; | |
if(%height < 0) | |
%color = 0; | |
else | |
%color = mAbs(mFloor(%height)); | |
%lowestSurroundingX = (%height[%i-1, %j] > %height[%i+1,j]) ? %height[%i+1, %j] : %height[%i-1, %j]; | |
%lowestSurroundingY = (%height[%i, %j-1] > %height[%i,j+1]) ? %height[%i, %j+1] : %height[%i, %j-1]; | |
%lowestSurrounding = (%lowestSurroundingX > %lowestSurroundingY) ? %lowestSurroundingY : %lowestSurroundingX; | |
%down = mFloor((%height-%lowestSurrounding)/(%b.brickSizeZ*64)) + 1; | |
for(%down = 0; %down < %bricksDown, %down++) { | |
%brick = new fxDTSBrick() | |
{ | |
colorID = %color; | |
printID = 82; | |
dataBlock = %b; | |
position = (%i*%b.brickSizeX/2) SPC (%j*%b.brickSizeY/2) SPC (100+(%height*(%b.brickSizeZ/64))-%down*; | |
isPlanted = 1; | |
height = %height; | |
X = %i; | |
Y = %j; | |
}; | |
%brick.setTrusted(1); | |
%brick.plant(); | |
BrickGroup_888888.add(%brick); | |
if(%down == 0) | |
$Terrain::Brick[%i,%j] = %brick; | |
} | |
} | |
} | |
} | |
//was using this to try out another method, decided to keep it in case of things | |
function getBetween(%a,%b,%x) | |
{ | |
return %a*(1-%x)+%b*%x; | |
} | |
package terrainTestPackage | |
{ | |
function Player::activateStuff(%player) | |
{ | |
parent::activateStuff(%player); | |
%start = %player.getEyePoint(); | |
%direction = %player.getEyeVector(); | |
%path = vectorScale(%direction,5); | |
%stop = vectorAdd(%start,%path); | |
%ray = containerRayCast(%start,%stop,$TypeMasks::All,%player); | |
%col = firstWord(%ray); | |
if(!isObject(%col)) | |
return; | |
if(%col.getClassName() $= "fxDTSBrick") | |
messageAll('',"\c2ID:\c6" SPC %col SPC "\c2Var: \c6$Terrain::Brick" @ %col.X @ "_" @ %col.Y SPC "\c2Height: \c6" @ %col.height); | |
} | |
}; | |
activatePackage(terrainTestPackage); |
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