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Tsuey / L4D2 Steam News Plaintext Changelog.txt
Created July 26, 2023 05:56
L4D2 Steam News Plaintext Changelog -- Last Stand Refresh
A small community patch has been released for Left 4 Dead 2's Last Stand update.
For a version of this changelog with direct links to exact files and lines changed, please see:
https://github.com/L4D-Community-Team/Last-Stand-Refresh/blob/main/changelogs/Hotfix_Update_01.md
Valve (C++)
VScript CDirector:
@Tsuey
Tsuey / gist:e8996ad10bb7fb72e7d6b2aaa7bcd5db
Last active June 10, 2023 19:19
Collection of Versus Survival & Taaannnk! Mutation stuck spawn fixes
These:
/main/scripts/vscripts/mutation15.nut
/main/scripts/vscripts/mutation19.nut
Maybe updated with these:
https://github.com/Tsuey/L4D2-Community-Update/blob/master/root/scripts/vscripts/community/maps/c1m2_streets.nut#L190
https://github.com/Tsuey/L4D2-Community-Update/blob/master/root/scripts/vscripts/community/maps/c2m2_fairgrounds.nut#L181
https://github.com/Tsuey/L4D2-Community-Update/blob/master/root/scripts/vscripts/community/maps/c3m1_plankcountry.nut#L156
@Tsuey
Tsuey / CODE_OF_CONDUCT.md
Last active May 20, 2022 14:48
CODE_OF_CONDUCT.md

Code of Conduct

Mission Statement

We aim to propose change to Valve's Left 4 Dead 2 with ingenuity, inclusivity, and integrity.

Ingenuity

We are a community pursuit. There is no license or C++ source access involved, and map recompiles are not permitted.

@Tsuey
Tsuey / CONTRIBUTOR_GUIDELINES.md
Last active May 20, 2022 14:53
CONTRIBUTOR_GUIDELINES.md

Introduction

Hey there!

We are thrilled that you would like to help. If you ever have a question it is probably addressed below; if not, please contact us.

As a community pursuit, everything we do is motivated by passion. Unlike The Last Stand, we are not officially greenlit for an update. However, we are not going to wait for life to happen to us. With the right amount of persistence and a lot of patience, we aim to get out what we put in.

By participating, you agree to our Code of Conduct.

@Tsuey
Tsuey / CONTRIBUTOR_CONDUCT.md
Last active May 20, 2022 14:11
CONTRIBUTOR_CONDUCT.md

Introduction

Hey there!

We are thrilled that you would like to help. If you ever have a question it is probably addressed below; if not, please contact us.

As a community pursuit, everything we do is motivated by passion. Unlike The Last Stand, we are not officially greenlit for an update. However, we are not going to wait for life to happen to us. With the right amount of persistence and a lot of patience, we aim to get out what we put in.

By participating, you agree to our Code of Conduct.

@Tsuey
Tsuey / The_Last_Stand_Update.md
Last active April 30, 2022 08:14
Merged Changelogs from Original 9-24-2020 Launch
CLIP MOVES FROM ALL MODES TO VERSUS-ONLY
c1m2
_booster_mallroof Moved to Versus
c2m2
_booster_uppertracka Moved to Versus
_booster_uppertrackb Moved to Versus
@Tsuey
Tsuey / Reworked Changelog.md
Last active April 30, 2022 05:08
Reworked Changelog

CHANGELOG STANDARDS


CURRENT UP TO AND INCLUDING Commits on Apr 29, 2022

Links:

@Tsuey
Tsuey / c2m5_concert.txt
Created September 19, 2021 15:52
Explanation in: \zz_hex_editing\__DEVELOPMENT\_VMF_UPDATES\__MAPS
STEPS FOR "REMOVING" DARK CARNIVAL 5 ROOF W/O RECOMPILING
=========================================================
"map c2m5_concert versus"
"mat_wireframe 2"
Yes, luckily the bleachers render through
the roof, but it may be one-way only; may
be necessary for Propper replacement roof
@Tsuey
Tsuey / Explanation.txt
Created September 15, 2021 01:22
For: BATCH #1-3 -- LMP Structs Exported from Neo as CSV.7z
_NEO_EXPORTS
============
From HHD Hex Editor Neo to *.CSV files.
While 010 Editor also offers exporting of structures, Neo's
format and look is overall better. This is mostly an effort to
liberate this data from Neo -- using WebGL to read directly
from BSP files is a 9-year old pursuit with many examples: