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July 2, 2021 06:22
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Changelog Flavors for Big L4D2-Community-Update Commit
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THE BIG COMMIT | |
============== | |
There are 3 "flavors" of changelogs here: | |
STEAM CHANGELOG | |
Cliffnotes for Steam News when update goes live | |
TL;DR CHANGELOGS | |
Lossless, but excludes the code changes that went in | |
VERBOSE CHANGELOG | |
Lossless and includes every single code change made to all files | |
#################################################################################################### | |
#################################################################################################### | |
######################### | |
#### STEAM CHANGELOG #### | |
######################### | |
+ Polished several mapfix and versus entities from clips to ladders | |
+ Fixed Survivor/Infected permstuck spots throughout several maps | |
+ Added auto-crouch QoL for Dead Center and smoothened kiosks | |
+ New props will no longer randomly vanish on Dark Carnival finale | |
+ Patched janky Swamp Fever 1 ladder near the event | |
+ Swamp gator has been given a proper name... and some bite | |
+ Prevent bots from picking up items map 4's saferoom on Hard Rain 1 | |
+ Lifted an anti-grief trigger on No Mercy 1 off the ground | |
+ Prevented gascans from falling between buses at Crash Course 2 finale | |
+ Prevent a Tank spawn flow exploit on Dark Carnival 1 | |
+ Solidifed a prop_static chimney on Parish 2 for LOS blocking QoL | |
+ Patched a ladder shortcut at start of No Mercy 1 | |
+ Revived Infected ladder next to Blood Harvest 4 lawnmower room | |
+ Fixed an exploit to get under map on Last Stand finale | |
+ Countless feature enhancements for "script ShowUpdate()" | |
#################################################################################################### | |
#################################################################################################### | |
########################## | |
#### TL;DR CHANGELOGS #### | |
########################## | |
TL;DR :: These changes have been in-game for a long time just not on the Github: | |
anv_functions.nut: | |
Changed patch_spawninfront from = to <- | |
anv_mapfixes.nut: | |
c1m4_atrium: | |
Gascans fool-proofed from falling through ground | |
c4m1_milltown_a & c4m5_milltown_escape: | |
Corrected erroneous values on booster clips | |
SirPlease is one anv_versus.nut behind, so it was missing several fixes | |
that were added post-release (i.e. "_hrbillboard_infectedqol") but have | |
been in the live game all this time. Future-proof with anv_customization.nut. | |
TL;DR :: Merged Changelog for Kerry for fixes that haven't yet seen live game: | |
anv_functions.nut: | |
Added a comment to convert to GetCenter() (medium risk / low priority) | |
anv_mapfixes.nut: | |
Removed a redundant true from an if statement | |
c1m3_mall: | |
Fixed permstuck spot at alternative path vending machine | |
QoL auto-crouch for starting gate at shoplift scanners | |
c1m4_atrium: | |
QoL clips for multiple kiosks so you don't undesirably crouch when jumping onto them | |
QoL auto-crouch for the "INFORMATION" booth | |
c2m5_concert: | |
Changed bass and anvil cases to use shadows so they don't commonly vanish | |
c3m1_plankcountry: | |
Patched janky ladder near the event for all modes | |
Swamp gator has been given a proper name... and some bite | |
c4m1_milltown_a: | |
Prevent Survivor bots from picking up items inside c4m4's saferoom | |
c5m1_waterfront: | |
Improved a clip that blocks getting stuck in skybox | |
c5m2_park (Survival-only): | |
Eliminated a permstuck spot that a previous ladder patch created | |
c5m4_quarter: | |
Fixed mins for a commonhop clip at an electrical box | |
c8m1_apartment: | |
Lifted anti-grief kill trigger off the ground to prevent an incap glitch | |
c9m1_alleys: | |
Blocked rare permstuck spot between the boxwreck and traffic light | |
c9m2_lots: | |
Collision QoL clip added to prevent gascans from falling between finale buses | |
c11m4_terminal: | |
Fixed SI permstuck spot inside the end rubble | |
c13m2_southpinestream: | |
Solved a permstuck next to military truck leading to barricade | |
c13m3_memorialbridge: | |
Enlargened a permstuck clip to fully fix it | |
anv_versus.nut - Changes: | |
c1m1_hotel: | |
Moved Ghost SI exploit killtrigger down a lot to solve a rare issue | |
c2m1_highway: | |
Added navblocker at fence/car to prevent Tank spawn flow exploit | |
c2m4_barns: | |
Food cart ladder replaced with better clone and smoothed it with a new clip | |
c2m5_concert: | |
Changed bass and anvil cases to use shadows so they don't commonly vanish | |
c5m2_park: | |
Eliminated a permstuck spot that a previous ladder patch created | |
Solidified a prop_static chimney for LOS blocking QoL | |
c8m1_apartment: | |
Added a clip to patch a ladder shortcut at the start | |
c12m2_traintunnel: | |
Fixed prop from slightly hovering above vent | |
c12m4_barn: | |
Patched fence Infected ladder next to lawnmower room | |
c14m2_lighthouse: | |
Fixed a displacement crouch to get under finale map | |
TODO (c10m3_ranchhouse): | |
nav_split area at "setpos_exact -7286.4 -1049.2 -72.9; setang_exact 21.2 57.8 0" | |
Create new make_navblock() to block Common pathing | |
Restore previously commented out "_solidify_tree09" for SI QoL | |
anv_customization_DO_NOT_SHIP.nut: | |
This file is successful once it can pre-emptively prevent the | |
spawning of entities competitive configs do not want. Those are, | |
comprehensively (it's not many): | |
c2m1_highway: | |
"_motelskyboxroof_clipinfected" | |
c2m4_barns: | |
"_hittable_bumpera" | |
"_hittable_bumperb" | |
For modders only: DO NOT SHIP. But do ensure the above work. | |
mapspawn.nut: | |
Extended "Community Credits" | |
z_developer_showupdate.nut: | |
Countless fixes and enhancements, such as: | |
- Added arguments and filters for added control | |
- Rotated ladder DebugDrawText now displays properly | |
- Added trigger_teleport to potential highlights | |
- Full support for commentary, lump and other mod blockers regardless of prefix | |
- No more "Accessed null instance" error if array entities are deleted | |
Unavoidable / by design: | |
ShowUpdate() requires DebugDrawClear(), so don't have it | |
active for other mods that require DebugDraws. | |
TODO: Testing / update the Tutorial / update external Steam Guides / see script | |
#################################################################################################### | |
#################################################################################################### | |
########################### | |
#### VERBOSE CHANGELOG #### | |
########################### | |
Post-launch changes to live game (fresh-decrypted files) were synced to advance from Release v1.0.0: | |
anv_functions.nut: | |
Changed "patch_spawninfront" to use <- instead of = | |
anv_mapfixes.nut: | |
c1m4_atrium: Added "_collision_atrium" clip to fool-proof gascans from accessing parallel universes | |
c4m1_milltown_a + c4m5_milltown_escape: Corrected erroneous values on "_booster_ginnyjon" | |
anv_versus.nut note: | |
This file: | |
https://github.com/Tsuey/L4D2-Community-Update/blob/be0cf3b251627fe018916c3670cc60eeee81db31/scripts/vscripts/anv_versus.nut | |
And this commit: | |
https://github.com/Tsuey/L4D2-Community-Update/commit/be0cf3b251627fe018916c3670cc60eeee81db31#diff-6cec3e2d51143bde6b3779f3579e4bbfd7b01c46d5e55d6af09995423d90feb9 | |
Are both in the live game from freshly decrypted files. Actually, anv_versus.nut | |
has never changed since v1.0.0 Github upload and the live game -- the first | |
update is with c8m1's ladder Survivor exploit clip. | |
NOTE (SirPlease only): | |
c2m1_highway is missing "_hrbillboard_infectedqol" which may have brought | |
upon some confusion here? SirPlease will benefit from a "anv_customization.nut" | |
so they don't need to worry about official updates to this file anymore. | |
They'd want that fix, but it was added post-release. | |
Rest of the files 100% identical. | |
The following changes were then applied manually, all new fixes not yet in the live game: | |
anv_functions.nut: | |
Not a fix, just a comment for find_ladder(): | |
// TODO: Replace with GetCenter(). The vecMaxs/vecMaxs approach | |
// replaced the "VSSM", and now the replacement is obsolete since | |
// this has been added to get "true origins". Low-priority, isn't | |
// going to noticeably boost efficiency and I fear rare edge cases | |
// of broken ladders if before/after spawn counts aren't verified. | |
anv_mapfixes.nut: | |
Removed " == true" from "if ( HasPlayerControlledZombies() == true )" | |
c1m3_mall: | |
Minimalist permstuck spot fix at vending machine that blocks alternative path: | |
make_clip( "_permstuck_colddrinks", "Everyone", 1, "-1 -1 -1", "1 1 1", "736 -548 363" ); | |
Added QoL trigger_auto_crouch for starting gate at shoplift scanners: | |
make_trigduck( "_duckqol_shopliftscanners", "-2 -88 0", "2 64 77", "5247 -2685 280" ); | |
c1m4_atrium: | |
QoL clips for multiple kiosks so you don't undesirably crouch when jumping onto them: | |
make_clip( "_kiosk_qol_1", "Everyone", 1, "-44 -44 -1", "44 44 0", "-3208 -3864 94" ); | |
make_clip( "_kiosk_qol_2a", "Everyone", 1, "-44 -44 -1", "44 44 0", "-4080 -4005 94" ); | |
make_clip( "_kiosk_qol_2b", "Everyone", 1, "-100 -1 -1", "100 1 0", "-4081 -3949 94" ); | |
make_clip( "_kiosk_qol_3a", "Everyone", 1, "-44 -44 -1", "44 44 0", "-4848 -3935 94" ); | |
make_clip( "_kiosk_qol_3b", "Everyone", 1, "-1 -100 -1", "1 100 0", "-4796 -3936 94" ); | |
QoL trigger_auto_crouch for the "INFORMATION" booth: | |
make_trigduck( "_duckqol_informationbooth", "-96 -8 0", "96 8 64", "-4448 -3865 44" ); | |
c2m5_concert: | |
Changed COOP/REALISM & VERSUS entities from "shadow_no" to | |
"shadow_yes" to fix the common occurrence of them not rendering | |
at all, a quirk with prop_dynamics on this map: | |
if ( g_BaseMode == "coop" || g_BaseMode == "realism" ) | |
{ | |
devchap( "BASE COOP" ); | |
// FIXES | |
make_prop( "dynamic", "_helistuck_caseunique", "models/props_fairgrounds/bass_case.mdl", "-3466 2899 -106", "-15 1 89.73", "shadow_yes" ); | |
make_prop( "dynamic", "_helistuck_casecaster", "models/props_fairgrounds/anvil_case_casters_64.mdl", "-3488 2870 -128", "0 180 0", "shadow_yes" ); | |
break; | |
} | |
if ( g_BaseMode == "versus" ) | |
{ | |
devchap( "BASE VERSUS" ); | |
// FIXES | |
make_prop( "dynamic", "_helistuck_caseunique", "models/props_fairgrounds/bass_case.mdl", "-3466 2899 -106", "-15 1 89.73", "shadow_yes" ); | |
make_prop( "dynamic", "_helistuck_casecaster", "models/props_fairgrounds/anvil_case_casters_64.mdl", "-3488 2870 -128", "0 180 0", "shadow_yes" ); | |
c3m1_plankcountry: | |
Patched infamously janky Survivor+Infected ladder near the event (all modes): | |
patch_ladder( "-6084.5 6272 90", "6 0 0" ); | |
"Swamp gator has been given a proper name... and some bite": | |
Was: | |
make_prop( "dynamic", "_keepcalmgator", "models/props_fairgrounds/alligator.mdl", "-5274 7386 -19", "0 150 0", "shadow_no", "solid_no" ); | |
Now: | |
// Tsuey's note: Special thanks to the person who originally complained | |
// on the Steam Forums that there weren't any gators -- I'm unable to | |
// re-find your thread. Special thanks to Rise for naming him Fred; you | |
// can't spell Friend without it. Left4Facts Discord btw. :fred: | |
make_prop( "dynamic", "_fred", "models/props_fairgrounds/alligator.mdl", "-5274 7386 -19", "0 150 0", "shadow_no", "solid_no" ); | |
Added: | |
// Allow only SI Players to stand on it while maintaining its non-solidity | |
// because it'd be inhumane for Survivors to put bullet holes on him. Also | |
// prevents Fred from becoming a godspot. | |
make_clip( "_fred_collision", "SI Players", 1, "-3.6 -17 0", "3.6 16 3", "-5274 7386 -17", "0 150 0" ); | |
// Incrementally "bites" both Spawned and Ghost SI. Also damages Survivor | |
// even though it's trigger_hurt_ghost. 120 DPS, 60 per hit, or something. | |
make_trighurt( "_fred_pain_cuddles", "Ghost", "-4 -4 -4", "4 4 4", "-5280 7375 -12" ); | |
EntFire( g_UpdateName + "_fred_pain_cuddles", "SetDamage", 120 ); | |
c4m1_milltown_a: Prevent Survivor bots from picking up items inside c4m4's saferoom. | |
c5m1_waterfront: | |
Didn't extend to the other side where you can still get stuck: | |
make_clip( "_skybox_shielda", "SI Players", 1, "-176 -5.5 22", "-175 6.5 94", "-272 -2055 50" ); | |
Improved, noting Hunter pounces require minimal invasiveness: | |
make_clip( "_skybox_shielda", "SI Players", 1, "-64 -6 0", "64 6 20", "-384 -2054 124" ); | |
c5m2_park -- SURVIVAL-ONLY (SEE versus.nut FOR VERSUS): | |
Moved a ladder left 1 unit to remove a permstuck spot added with TLS: | |
patch_ladder( "-9260 -5130 -152", "1 14 0" ); | |
c5m4_quarter: | |
Clip "_commonhop_electricalbox" made mins-X negative to prevent Survivors standing next to it: | |
make_clip( "_commonhop_electricalbox", "Survivors", 1, "-8 -64 0", "8 64 752", "-80 1535 400" ); | |
c8m1_apartment: | |
Killtrigger lifted off ground, van and barricade debris to | |
avoid teamswitch glitch where Survivors in spawn get incapped, | |
see shqke's documentation for a more ideal Kerry fix... do | |
note this is likely why Valve doesn't use killtriggers in | |
this setup, it's problematic a few more spots, but this is | |
prioritized given it's the first map and the most played: | |
make_trighurt( "_instakill_griefroom", "Survivor", "-512 -1080 0", "384 1080 17", "1152 936 202" ); | |
c9m1_alleys: | |
Fixed a weird elevated permstuck spot between the boxwreck and traffic light: | |
* Easy repro: "setpos_exact -2836.68 -7030.04 130.99; setang_exact 17.4 44.54 0" | |
make_clip( "_permstuck_boxwreck_weird", "Everyone", 1, "-1 -1 0", "1 1 1", "-2836.7 -7030 128" ); | |
c9m2_lots: | |
Collision QoL clip added to prevent gascans from falling between finale buses: | |
make_clip( "_collisionqol_finalebuses", "All and Physics", 1, "-236 -32 0", "236 32 108", "6675 6470 65" ); | |
c11m4_terminal: | |
Fixed permstuck spot inside the end rubble. Note non-fixed stuck-warp | |
is nearby (if we want all 100's of those fixed we should ask Kerry): | |
make_clip( "_permstuck_endrubble", "SI Players", 1, "-34 -17 0", "17 17 64", "2742 989 152" ); | |
c13m2_southpinestream: | |
https://github.com/Tsuey/L4D2-Decompiled-Assets/blob/main/Commentary%20Survivors%20Arcade%20(Largest%20Only)/c13m2_southpinestream_commentary.txt | |
Taito Commentary copy/paste: | |
Added a playerblocker to solve a small stuck spot next to the military truck leading to the barricade | |
make_clip( "_permstuck_taito_ftw", "Everyone", 1, "-8 -8 -8", "28 24 28", "2552 2292 460" ); | |
c13m3_memorialbridge: | |
Widened and increased height of a stuckspot clip to fully fix it properly: | |
make_clip( "_permstuck_jaynjer", "Everyone", 1, "-42 -52 -32", "42 42 90", "-4495 -4584 719" ); | |
anv_versus.nut - SirPlease sync: | |
Script: | |
https://github.com/SirPlease/L4D2-Competitive-Rework/blob/master/scripts/vscripts/anv_versus.nut | |
History: | |
https://github.com/SirPlease/L4D2-Competitive-Rework/commits/master/scripts/vscripts/anv_versus.nut | |
Methodology: | |
Minor clip mins/maxs fixes should be made official, | |
but there are none, SirPlease is one commit behind. | |
Entity deletions will be supported in the future w/ | |
"anv_customization.nut". Motel c2m1 rooftop clip is | |
the most notable clip that's not relevant to them. | |
Takeaway: | |
Once anv_customization.nut exists, SirPlease can remove | |
their anv_versus.nut file and we'll all be happier. | |
Submit objective (i.e. clip mins/maxs) fixes to this | |
repo so they can be officially added, and/or allow the | |
anv_customization.nut file to support them, too. | |
c2m1_highway: | |
Added "_nav_motelfencejump" navblocker at fence/car (Tank spawn flow exploit) | |
That's all -- SirPlease lacks the aforementioned commit, so is | |
otherwise outdated in these ways exactly (nothing more or less): | |
c2m1: | |
- Added "_losfix_motel_jeep" to military jeep in motel parking lot | |
- Added "_losfix_underpass_van1" + "_van2" to underpass van | |
- Added SI "_hrbillboard_infectedqol" QoL clip to billboard where HR spawns | |
c10m1: | |
- Improved (and renamed) LOS blocks on van at the end of the tunnel: | |
"_losfix_earlyvan" | |
"_losfix_latevan1" | |
"_losfix_latevan2" | |
c10m3: | |
- Fixed a spot common infected could get stuck | |
Commented out "_solidify_tree09" | |
c10m4: | |
- Improved mins/maxs of hillside clips after exiting the churchyard | |
"_hellcade_clipb" | |
"_hellcade_clipc" | |
anv_versus.nut - Changes: | |
c1m1_hotel: | |
Moved Ghost SI exploit killtrigger down 8 units to over-fix rare | |
case of becoming a Ghost and dying if a Survivor stood above it: | |
make_trighurt( "_elevator_exploit_bean", "Ghost", "-55 -2 0", "55 2 111", "2169 5713 2344" ); | |
c2m4_barns: | |
Old ladder had brush clips on its sides (resulting in stuck / climb issues): | |
make_ladder( "_ladder_startfoodcart_cloned_colddrinkfence", "1710 2272 -124", "741 1088 -13" ); | |
Replacement food cart ladder: | |
make_ladder( "_ladder_startfoodcart_cloned_bumpsidemid", "1462 2296 -124", "992 1073 -13" ); | |
Also added clip to smooth out the side that needs it: | |
make_clip( "_ladder_startfoodcart_clip", "Everyone", 1, "-2 -8 0", "2 8 124", "2450 3348 -192", "0 -45 0" ); | |
c2m5_concert: | |
Changed from "shadow_no" to "shadow_yes" to fix the common | |
occurrence of this not rendering at all, a quirk with prop_dynamics | |
on this map: | |
make_prop( "dynamic", "_missing_staircase", "models/props_interiors/stair_metal_02.mdl", "-840 1792 136", "0 315 0", "shadow_yes" ); | |
c5m2_park -- VERSUS (SEE anv_mapfixes.nut FOR SURVIVAL-ONLY): | |
Moved a ladder left 1 unit to remove a permstuck spot added with TLS: | |
patch_ladder( "-9260 -5130 -152", "1 14 0" ); | |
Solidified a prop_static chimney for LOS blocking QoL: | |
make_prop( "dynamic", "_solidify_chimney007", "models/props_urban/chimney007.mdl", "-9076 -4300 150.405", "0 180 0", "shadow_no" ); | |
c8m1_apartment: | |
Added "_ladder_crushedescape_clip" to patch start shortcut. | |
c12m2_traintunnel: | |
Fixed easter egg Gnome Chompski's slight hover above ground (original/new): | |
make_prop( "dynamic_ovr", "_easter_yofffej", "models/props_junk/gnome.mdl", "-8695 -7340 211", "0 45 0", "shadow_no" ); | |
make_prop( "dynamic_ovr", "_easter_yofffej", "models/props_junk/gnome.mdl", "-8695.10 -7340.17 210.7719", "0 45 0", "shadow_no" ); | |
c12m4_barn: | |
Fixed long-standing fence Infected ladder next to lawnmower room: | |
patch_ladder( "11314.7 -4535 -259.108", "0 -22 9" ); | |
c14m2_lighthouse: | |
Fixed a displacement crouch to get under finale map bypassing cheater killers: | |
* Easy repro: | |
+duck | |
"setpos_exact 126.95 -837.2 430.4; setang_exact 10.73 41.44 0" | |
make_clip( "_dispcrouch_cliffside", "SI Players", 1, "-120 -8 -80", "120 8 80", "127 -818 428", "0 8 -10" ); | |
TODO (c10m3_ranchhouse): | |
nav_split area at "setpos_exact -7286.4 -1049.2 -72.9; setang_exact 21.2 57.8 0" | |
Create new make_navblock() to block Common pathing | |
Restore previously commented out "_solidify_tree09" for SI QoL | |
anv_customization_DO_NOT_SHIP.nut: | |
SirPlease doesn't need this clip on c2m1_highway. | |
"_motelskyboxroof_clipinfected" has been added to this file, commented out, | |
for future reference and a simple test for what needs to be supported. | |
Also c2m4_barns they delete both "_hittable_bumpera" and "_hittable_bumperb". | |
For modders only: DO NOT SHIP. | |
mapspawn.nut: | |
Added "Community Credits" links: | |
** Help us shape the potential future of L4D2 vanilla. | |
** https://github.com/Tsuey/L4D2-Community-Update | |
** | |
** Community Update Testing Initiative (Workshop mirror) | |
** https://steamcommunity.com/sharedfiles/filedetails/?id=1959405608 | |
z_developer_showupdate.nut: | |
Countless fixes and enhancements, such as: | |
- Added arguments and filters for added control | |
- Rotated ladder DebugDrawText now displays properly | |
- Added trigger_teleport to potential highlights | |
- Full support for commentary, lump and other mod blockers regardless of prefix | |
- No more "Accessed null instance" error if array entities are deleted | |
Unavoidable / by design: | |
ShowUpdate() requires DebugDrawClear(), so don't have it | |
active for other mods that require DebugDraws. | |
TODO: Testing / update the Tutorial / update external Steam Guides / see script | |
#################################################################################################### | |
#################################################################################################### |
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