CURRENT UP TO AND INCLUDING Commits on Apr 29, 2022
Links:
THE BIG COMMIT | |
============== | |
There are 3 "flavors" of changelogs here: | |
STEAM CHANGELOG | |
Cliffnotes for Steam News when update goes live | |
TL;DR CHANGELOGS |
THE NIGHTMARE COMMIT | |
==================== | |
Steam News / Kerry Changelog: | |
+ Patched a few permstuck spots and added QoL clips | |
+ Dramatically reduced stuck Tank spawns in VS Survival on maps: | |
c1m2_streets |
L4D2_TLS_Community_Update_Cut_Fixes.txt | |
======================================= | |
WORK_IN_PROGRESS_-_GENERATE_A_FUNCTIONAL_SCRIPT_WITH_ALL_THIS_SOMETIME_LATER | |
THIS DOCUMENT IS MISSING A LOT (BELIEVE IT OR NOT) | |
Sections (in no orderly fashion): | |
MISCELLANEOUS |
Following is a list of exactly 34,000 files I'm using for the CEDA Versus Tutorial. | |
This is 99.9% bloat, but is anything and everything vaguely relevant to project goals. | |
These files are the most optimized/useful, and were uploaded to the Arcweave: | |
+ 2 Archived websites and 98 "_REFERENCE" images (environments/themes, etc.) | |
+ Assets folder "_ASSET_JPG_DUMP" with 273 VTF's converted to JPG's | |
However, I'm assuming none of this is interesting to anyone (except me): |
These are several referential files, all of which except "BUILDER.BAT" are already | |
included in the "Build" off Google Drive (inside the "z_Extra" folder). | |
Nothing here is important -- unless you're bored, or interested in Blender hacks, etc. | |
It's easy to lose track of plaintext-based notes that aren't going to be shipped, | |
so all plaintext-based notes are amassed here. | |
Summary of all these files: | |
BUILDER.BAT |
Goals | |
----- | |
+ Versus Tutorial geometry and attacks should lightly | |
call back to the actual official Valve maps that | |
they'll end up playing -- feel familiar, yet different | |
+ Covertly establish some transferable muscle memory | |
Dead Center and No Mercy |
_NEO_EXPORTS | |
============ | |
From HHD Hex Editor Neo to *.CSV files. | |
While 010 Editor also offers exporting of structures, Neo's | |
format and look is overall better. This is mostly an effort to | |
liberate this data from Neo -- using WebGL to read directly | |
from BSP files is a 9-year old pursuit with many examples: |
STEPS FOR "REMOVING" DARK CARNIVAL 5 ROOF W/O RECOMPILING | |
========================================================= | |
"map c2m5_concert versus" | |
"mat_wireframe 2" | |
Yes, luckily the bleachers render through | |
the roof, but it may be one-way only; may | |
be necessary for Propper replacement roof |
CLIP MOVES FROM ALL MODES TO VERSUS-ONLY | |
c1m2 | |
_booster_mallroof Moved to Versus | |
c2m2 | |
_booster_uppertracka Moved to Versus | |
_booster_uppertrackb Moved to Versus |