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Tsuey / THE_BIG_COMMIT.TXT
Created July 2, 2021 06:22
Changelog Flavors for Big L4D2-Community-Update Commit
THE BIG COMMIT
==============
There are 3 "flavors" of changelogs here:
STEAM CHANGELOG
Cliffnotes for Steam News when update goes live
TL;DR CHANGELOGS
@Tsuey
Tsuey / THE_NIGHTMARE_COMMIT.TXT
Created July 17, 2021 10:29
Tank Stuck Spawn Fixes for L4D2-Community-Update Commit
THE NIGHTMARE COMMIT
====================
Steam News / Kerry Changelog:
+ Patched a few permstuck spots and added QoL clips
+ Dramatically reduced stuck Tank spawns in VS Survival on maps:
c1m2_streets
@Tsuey
Tsuey / L4D2_TLS_Community_Update_Cut_Fixes.txt
Created July 25, 2021 15:02
Cut Code from L4D2-Community-Update
L4D2_TLS_Community_Update_Cut_Fixes.txt
=======================================
WORK_IN_PROGRESS_-_GENERATE_A_FUNCTIONAL_SCRIPT_WITH_ALL_THIS_SOMETIME_LATER
THIS DOCUMENT IS MISSING A LOT (BELIEVE IT OR NOT)
Sections (in no orderly fashion):
MISCELLANEOUS
This file has been truncated, but you can view the full file.
Following is a list of exactly 34,000 files I'm using for the CEDA Versus Tutorial.
This is 99.9% bloat, but is anything and everything vaguely relevant to project goals.
These files are the most optimized/useful, and were uploaded to the Arcweave:
+ 2 Archived websites and 98 "_REFERENCE" images (environments/themes, etc.)
+ Assets folder "_ASSET_JPG_DUMP" with 273 VTF's converted to JPG's
However, I'm assuming none of this is interesting to anyone (except me):
@Tsuey
Tsuey / Boring_CEDA_Notes.txt
Created September 2, 2021 19:35
Boring CEDA Notes
These are several referential files, all of which except "BUILDER.BAT" are already
included in the "Build" off Google Drive (inside the "z_Extra" folder).
Nothing here is important -- unless you're bored, or interested in Blender hacks, etc.
It's easy to lose track of plaintext-based notes that aren't going to be shipped,
so all plaintext-based notes are amassed here.
Summary of all these files:
BUILDER.BAT
@Tsuey
Tsuey / Decompiles of Influential Maps to Mini-Remix.txt
Created September 2, 2021 19:41
Isolated from "Boring_CEDA_Notes.txt" for readability
Goals
-----
+ Versus Tutorial geometry and attacks should lightly
call back to the actual official Valve maps that
they'll end up playing -- feel familiar, yet different
+ Covertly establish some transferable muscle memory
Dead Center and No Mercy
@Tsuey
Tsuey / Explanation.txt
Created September 15, 2021 01:22
For: BATCH #1-3 -- LMP Structs Exported from Neo as CSV.7z
_NEO_EXPORTS
============
From HHD Hex Editor Neo to *.CSV files.
While 010 Editor also offers exporting of structures, Neo's
format and look is overall better. This is mostly an effort to
liberate this data from Neo -- using WebGL to read directly
from BSP files is a 9-year old pursuit with many examples:
@Tsuey
Tsuey / c2m5_concert.txt
Created September 19, 2021 15:52
Explanation in: \zz_hex_editing\__DEVELOPMENT\_VMF_UPDATES\__MAPS
STEPS FOR "REMOVING" DARK CARNIVAL 5 ROOF W/O RECOMPILING
=========================================================
"map c2m5_concert versus"
"mat_wireframe 2"
Yes, luckily the bleachers render through
the roof, but it may be one-way only; may
be necessary for Propper replacement roof
@Tsuey
Tsuey / Reworked Changelog.md
Last active April 30, 2022 05:08
Reworked Changelog

CHANGELOG STANDARDS


CURRENT UP TO AND INCLUDING Commits on Apr 29, 2022

Links:

CLIP MOVES FROM ALL MODES TO VERSUS-ONLY
c1m2
_booster_mallroof Moved to Versus
c2m2
_booster_uppertracka Moved to Versus
_booster_uppertrackb Moved to Versus