Created
December 17, 2016 17:39
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#using scripts\codescripts\struct; | |
#using scripts\shared\clientfield_shared; | |
#using scripts\shared\system_shared; | |
#using scripts\shared\util_shared; | |
#using scripts\shared\flag_shared; | |
#insert scripts\shared\shared.gsh; | |
#insert scripts\shared\version.gsh; | |
#using scripts\shared\ai\zombie_death; | |
#using scripts\zm\_zm_audio; | |
#using scripts\zm\_zm_bgb; | |
#using scripts\zm\_zm_magicbox; | |
#using scripts\zm\_zm_pers_upgrades_functions; | |
#using scripts\zm\_zm_powerups; | |
#using scripts\zm\_zm_score; | |
#using scripts\zm\_zm_spawner; | |
#using scripts\zm\_zm_utility; | |
#insert scripts\zm\_zm_powerups.gsh; | |
#insert scripts\zm\_zm_utility.gsh; | |
#precache("model", "zombie_pickup_bonfire"); | |
#precache("string", "ZOMBIE_POWERUP_MAX_AMMO"); | |
#namespace bonfire_sale; | |
REGISTER_SYSTEM( "bonfire_sale", &__init__, undefined ) | |
//----------------------------------------------------------------------------------- | |
// setup | |
//----------------------------------------------------------------------------------- | |
function __init__() | |
{ | |
zm_powerups::register_powerup( "bonfire_sale", &grab_bonfire_sale ); | |
if( ToLower( GetDvarString( "g_gametype" ) ) != "zcleansed" ) | |
{ | |
zm_powerups::add_zombie_powerup( | |
"bonfire_sale", | |
"zombie_pickup_bonfire", | |
&"ZOMBIE_POWERUP_MAX_AMMO", | |
&zm_powerups::func_should_always_drop, | |
!POWERUP_ONLY_AFFECTS_GRABBER, | |
!POWERUP_ANY_TEAM, | |
!POWERUP_ZOMBIE_GRABBABLE, | |
undefined, | |
"hud_zm_powerup_bonfire1", | |
"zombie_powerup_bonfire_sale_time", | |
"zombie_powerup_bonfire_sale_on" | |
); | |
} | |
level thread setup_bonfiresale_audio(); | |
} | |
function should_drop_bonfire_sale() { | |
return level flag::get("power_on"); | |
} | |
function grab_bonfire_sale( player ) | |
{ | |
level thread start_bonfire_sale( self ); | |
player thread zm_powerups::powerup_vo("firesale"); | |
} | |
function createText(font, fontScale, align, relative, x, y, sort, alpha, glow, text) | |
{ | |
textElem = newClientHudElem(self); | |
textElem.sort = sort; | |
textElem.alpha = alpha; | |
textElem.x = x; | |
textElem.y = y; | |
textElem.glowColor = glow; | |
textElem.glowAlpha = 1; | |
textElem.fontScale = fontScale; | |
textElem setText(text); | |
return textElem; | |
} | |
function start_bonfire_sale( item ) | |
{ | |
level notify ("powerup bonfire sale"); | |
level endon ("powerup bonfire sale"); | |
temp_ent = spawn("script_origin", (0,0,0)); | |
temp_ent playloopsound ("zmb_double_point_loop"); | |
for (i = 0; i < level.players.size; i++) | |
{ | |
level.players[i] PlaySound("bonfire_sale"); | |
level.players[i] IPrintLnBold("igjifjg"); | |
} | |
displayTimer = self createText("default", 1.5, "TOP", "TOP", level.zombie_vars["zombie_timer_offset"], 100, 3, 1, undefined, "ffff"); | |
level.zombie_vars["zombie_powerup_bonfire_sale_on"] = true; | |
level thread toggle_bonfire_sale_on(); | |
level.zombie_vars["zombie_powerup_bonfire_sale_time"] = N_POWERUP_DEFAULT_TIME; | |
while ( level.zombie_vars["zombie_powerup_bonfire_sale_time"] > 0) | |
{ | |
WAIT_SERVER_FRAME; | |
level.zombie_vars["zombie_powerup_bonfire_sale_time"] = level.zombie_vars["zombie_powerup_bonfire_sale_time"] - 0.05; | |
} | |
level.zombie_vars["zombie_powerup_bonfire_sale_on"] = false; | |
level notify ( "bonfire_sale_off" ); | |
for (i = 0; i < level.players.size; i++) | |
{ | |
level.players[i] playsound("zmb_points_loop_off"); | |
} | |
temp_ent Delete(); | |
displayTimer Destroy(); | |
} | |
function toggle_bonfire_sale_on() | |
{ | |
level endon ("powerup bonfire sale"); | |
//thread play_bonfiresale_audio(); | |
if( !isdefined ( level.zombie_vars["zombie_powerup_bonfire_sale_on"] ) ) | |
{ | |
return; | |
} | |
if( level.zombie_vars["zombie_powerup_bonfire_sale_on"] ) | |
{ | |
if ( isdefined( level.bonfire_init_func ) ) | |
{ | |
level thread [[ level.bonfire_init_func ]](); | |
} | |
level waittill( "bonfire_sale_off" ); | |
} | |
} | |
function setup_bonfiresale_audio() | |
{ | |
wait(2); | |
//intercom = getentarray ("intercom", "targetname"); | |
while(1) | |
{ | |
while( level.zombie_vars["zombie_powerup_fire_sale_on"] == false) | |
{ | |
wait(0.2); | |
} | |
while( level.zombie_vars["zombie_powerup_fire_sale_on"] == true) | |
{ | |
wait (0.1); | |
} | |
level notify ("firesale_over"); | |
} | |
} | |
function play_bonfiresale_audio() | |
{ | |
if(!isdefined( level.pack_a_punch.sndEnt ) ) | |
{ | |
//level.pack_a_punch.sndEnt = spawn( "script_origin", level.pack_a_punch.origin+(0,0,100)); | |
} | |
//level.pack_a_punch.sndEnt = playloopsound("mus_fire_sale"); | |
//level waittill ("firesale_over"); | |
//level.pack_a_punch.sndEnt = delete(); | |
} |
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