This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
WARNING: setlocale('en_US.UTF-8') failed, using locale: 'C'. International characters may not work. | |
Redirecting stderr to '/home/container/Steam/logs/stderr.txt' | |
[ 0%] Checking for available updates... | |
[----] Verifying installation... | |
Steam Console Client (c) Valve Corporation | |
-- type 'quit' to exit -- | |
Loading Steam API...OK. | |
Connecting anonymously to Steam Public...Logged in OK | |
Waiting for user info...OK | |
Success! App '4020' already up to date. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Breakable door models/rp_powerplant_v3/props_door/metal_door_001_anim.mdl has no door_options | |
prop_door_rotating has Door model (models/rp_powerplant_v3/props_door/metal_door_001_mirrored_anim.mdl) with no door_options or m_nPhysicsMaterial specified! Verify that SKIN is valid, and has a corresponding options block in the model QC file | |
SOLID_VPHYSICS static prop with no vphysics model! (models/rp_powerplant_v3/props_electric/cable_001_16a_x2.mdl) | |
unrecognized conditional test gameconsole?$reflecttint in rp_powerplant_v3/nature/water_flood_skybox | |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
** Executing... | |
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe" | |
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\vmfs\rp_powerplant_v3_cp" | |
FIND [C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\*.vpk] | |
ADDING [C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\cstrike_pak_000.vpk] | |
Adding Path: [C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike] | |
Valve Software - vbsp.exe (Sep 13 2019) | |
12 threads |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// ******************************************************************* | |
// presets 0-29 map to legacy room_type 0-29. Don't change order or # | |
// ******************************************************************* | |
// # ptype mixrng dur fade dbmin mixdrop | |
// *** NULL PRESET *** | |
{ 0 LINEAR 0.2 0.7 0.0 0.0 80 0.5 | |
{0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 } | |
} | |
// *** AUTO PRESET *** |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
{ | |
"eventName": "Coroutine Test Event", | |
"eventDescription": "Tests the coroutine node for Fay's Custom Events", | |
"creationDate": 1567929546, | |
"nodes": [ | |
{ | |
"nodeID": 1, | |
"nodeName": "SpawnNPCAdvanced", | |
"properties": [ | |
{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<!DOCTYPE html> | |
<!--[if lt IE 7]> <html class="no-js ie6 oldie" lang="en-US"> <![endif]--> | |
<!--[if IE 7]> <html class="no-js ie7 oldie" lang="en-US"> <![endif]--> | |
<!--[if IE 8]> <html class="no-js ie8 oldie" lang="en-US"> <![endif]--> | |
<!--[if gt IE 8]><!--> <html class="no-js" lang="en-US"> <!--<![endif]--> | |
<head> | |
<title>Attention Required! | Cloudflare</title> | |
<meta charset="UTF-8" /> | |
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> | |
<meta http-equiv="X-UA-Compatible" content="IE=Edge,chrome=1" /> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
--[[ | |
autorun - sh_waterizer.lua | |
by Meoo~we | |
]]-- | |
-- Player, Move hook | |
hook.Add( "Move", "WaterizerHook", function( ply, move ) | |
-- Player is touching water | |
if ply.w_WaterEnts then | |
local Water = false |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
bucket = route.bucket | |
method = route.method | |
url = route.url | |
lock = self._locks.get(bucket) | |
if lock is None: | |
lock = asyncio.Lock(loop=self.loop) | |
if bucket is not None: | |
self._locks[bucket] = lock |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
@name FIRE_DOOR | |
@inputs Door_Pad:number Door_PadTwo:number Door_ResetTwo:number Door_Reset:number | |
@outputs Door_Status:number | |
@persist Door_Status:number Door_ClosePos:vector Door_OpenPos:vector Door_Dir:number TotalMoveDist:number SoundPlayedOne:number SoundPlayedTwo:number | |
@trigger | |
findByModel("models/props_questionableethics/qe_blastdoor.mdl") | |
findSortByDistance(entity():pos()) | |
Door = find() |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#Diemart | |
import mysql.connector | |
import discord | |
from discord.ext import commands | |
from discord.ext.commands import Bot | |
import asyncio | |
import datetime | |
from discord.utils import get | |
import time | |
import os |
NewerOlder