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@UltraTechX
Created October 9, 2019 07:38
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Hammer log from compile for entry from 3:38 AM 10/9/2019
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\vmfs\rp_powerplant_v3_cp"
FIND [C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\*.vpk]
ADDING [C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\cstrike_pak_000.vpk]
Adding Path: [C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike]
Valve Software - vbsp.exe (Sep 13 2019)
12 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\vmfs\rp_powerplant_v3_cp.vmf
Can't find surfaceprop alttile for material RP_POWERPLANT_V3/OFFICE/TILE/TILE_FLOOR_001, using default
Can't find surfaceprop alttile for material RP_POWERPLANT_V3/OFFICE/TILE/TILE_FLOOR_001B, using default
unrecognized conditional test !gameconsole?$reflecttexture in rp_powerplant_v3/nature/water_flood_skybox
unrecognized conditional test !gameconsole?$reflectamount in rp_powerplant_v3/nature/water_flood_skybox
unrecognized conditional test gameconsole?$reflecttint in rp_powerplant_v3/nature/water_flood_skybox
unrecognized conditional test !gameconsole?$refracttexture in rp_powerplant_v3/nature/water_flood_skybox
unrecognized conditional test !gameconsole?$refracttint in rp_powerplant_v3/nature/water_flood_skybox
unrecognized conditional test gameconsole?$pseudotranslucent in rp_powerplant_v3/nature/water_flood_skybox
unrecognized conditional test gameconsole?$waterblendfactor in rp_powerplant_v3/nature/water_flood_skybox
unrecognized conditional test !gameconsole?$reflecttexture in rp_powerplant_v3/nature/water_flood_skybox
unrecognized conditional test !gameconsole?$reflectamount in rp_powerplant_v3/nature/water_flood_skybox
unrecognized conditional test gameconsole?$reflecttint in rp_powerplant_v3/nature/water_flood_skybox
unrecognized conditional test !gameconsole?$refracttexture in rp_powerplant_v3/nature/water_flood_skybox
unrecognized conditional test !gameconsole?$refracttint in rp_powerplant_v3/nature/water_flood_skybox
unrecognized conditional test gameconsole?$pseudotranslucent in rp_powerplant_v3/nature/water_flood_skybox
unrecognized conditional test gameconsole?$waterblendfactor in rp_powerplant_v3/nature/water_flood_skybox
unrecognized conditional test !gameconsole?$reflecttexture in rp_powerplant_v3/nature/water_flood_skybox
unrecognized conditional test !gameconsole?$reflectamount in rp_powerplant_v3/nature/water_flood_skybox
unrecognized conditional test gameconsole?$reflecttint in rp_powerplant_v3/nature/water_flood_skybox
unrecognized conditional test !gameconsole?$refracttexture in rp_powerplant_v3/nature/water_flood_skybox
unrecognized conditional test !gameconsole?$refracttint in rp_powerplant_v3/nature/water_flood_skybox
unrecognized conditional test gameconsole?$pseudotranslucent in rp_powerplant_v3/nature/water_flood_skybox
unrecognized conditional test gameconsole?$waterblendfactor in rp_powerplant_v3/nature/water_flood_skybox
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/rp_powerplant_v3_cp/rp_powerplant_v3/blend/blend_moss_002_moss_003_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...material "nature/water_flood_beneath" not found.
done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1966 detail faces...done (0)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
done (1)
writing c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\vmfs\rp_powerplant_v3_cp.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_04*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_04*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (3) (1636174 bytes)
Error! To use model "models/rp_powerplant_v3/props_elevator/elevator_001_fuse_box_cover.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model STATIC "models/rp_powerplant_v3/props_elevator/elevator_001_fuse_box_cover.mdl"!
Error! To use model "models/rp_powerplant_v3/props_electric/automatic_fuse.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model STATIC "models/rp_powerplant_v3/props_electric/automatic_fuse.mdl"!
Error! To use model "models/rp_powerplant_v3/props_elevator/elevator_001_fuse_box.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model STATIC "models/rp_powerplant_v3/props_elevator/elevator_001_fuse_box.mdl"!
Error! To use model "models/rp_powerplant_v3/props_elevator/elevator_001_door.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model STATIC "models/rp_powerplant_v3/props_elevator/elevator_001_door.mdl"!
Error! To use model "models/rp_powerplant_v3/props_elevator/elevator_001_screen.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model STATIC "models/rp_powerplant_v3/props_elevator/elevator_001_screen.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 9618 texinfos to 6153
Reduced 111 texdatas to 99 (4486 bytes to 3792)
Writing c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\vmfs\rp_powerplant_v3_cp.bsp
10 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\vmfs\rp_powerplant_v3_cp"
Valve Software - vvis.exe (Sep 13 2019)
FIND [C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\*.vpk]
ADDING [C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\cstrike_pak_000.vpk]
Adding Path: [C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike]
12 threads
reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\vmfs\rp_powerplant_v3_cp.bsp
reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\vmfs\rp_powerplant_v3_cp.prt
922 portalclusters
2642 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (57)
Optimized: 1312 visible clusters (0.38%)
Total clusters visible: 345682
Average clusters visible: 374
Building PAS...
Average clusters audible: 761
visdatasize:199549 compressed from 221280
writing c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\vmfs\rp_powerplant_v3_cp.bsp
57 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\vmfs\rp_powerplant_v3_cp.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_powerplant_v3_cp.bsp"
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe"
** Parameters: -dev -console -allowdebug -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" +map "rp_powerplant_v3_cp"
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