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How to Retrieve Specific Joint Position
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// Retrieve Joints | |
std::array<Joint, JointType::JointType_Count> joints; | |
ERROR_CHECK( body->GetJoints( JointType::JointType_Count, &joints[0] ) ); | |
// Retrieve Specific Joint Position ( e.g. Left Hand ) | |
const Joint joint = joints[JointType::JointType_HandLeft]; | |
if( joint.TrackingState == TrackingState::TrackingState_Tracked ){ | |
const CameraSpacePoint position = joint.Position; | |
const float x = position.X; // X coordinate (+/-1.0) | |
const float y = position.Y; // Y coordinate (+/-1.0) | |
const float z = position.Z; // Z coordinate (meters) | |
std::cout << x << ", " << y << ", " << z << std::endl; | |
} |
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// Retrieve Joints | |
std::array<Joint, JointType::JointType_Count> joints; | |
ERROR_CHECK( body->GetJoints( JointType::JointType_Count, &joints[0] ) ); | |
// e.g. Convert Joint Position of Left Hand to Depth Space | |
{ | |
// Retrieve Specific Joint Position of Left Hand | |
const Joint joint = joints[JointType::JointType_HandLeft]; | |
if( joint.TrackingState == TrackingState::TrackingState_Tracked ){ | |
// Convert Joint Position to Depth Space | |
const CameraSpacePoint position = joint.Position; | |
DepthSpacePoint point; | |
ERROR_CHECK( coordinateMapper->MapCameraPointToDepthSpace( position, &point ) ); | |
// Joint Position in Depth Sapce | |
const int x = static_cast<int>( point.X + 0.5f ); | |
const int y = static_cast<int>( point.Y + 0.5f ); | |
const float z = position.Z; | |
if( ( 0 <= x ) && ( x < Width ) && ( 0 <= y ) && ( y < Height ) ){ | |
std::cout << "LeftHand : " << x << ", " << y << ", " << z << std::endl; | |
} | |
} | |
} | |
// e.g. Convert Joint Position of Right Hand to Depth Space | |
{ | |
// Retrieve Specific Joint Position of Right Hand | |
const Joint joint = joints[JointType::JointType_HandRight]; | |
if( joint.TrackingState == TrackingState::TrackingState_Tracked ){ | |
// Convert Joint Position to Depth Space | |
const CameraSpacePoint position = joint.Position; | |
DepthSpacePoint point; | |
ERROR_CHECK( coordinateMapper->MapCameraPointToDepthSpace( position, &point ) ); | |
// Joint Position in Depth Sapce | |
const int x = static_cast<int>( point.X + 0.5f ); | |
const int y = static_cast<int>( point.Y + 0.5f ); | |
const float z = position.Z; | |
if( ( 0 <= x ) && ( x < Width ) && ( 0 <= y ) && ( y < Height ) ){ | |
std::cout << "RightHand : " << x << ", " << y << ", " << z << std::endl; | |
} | |
} | |
} |
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