Instantly share code, notes, and snippets.

Embed
What would you like to do?
The Creeper Temper mod. Creepers turn red as they start igniting.
package vazkii.creepertemper;
import net.minecraft.client.renderer.entity.RenderCreeper;
import net.minecraft.entity.monster.EntityCreeper;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;
import cpw.mods.fml.client.registry.RenderingRegistry;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
@Mod(modid = "CreeperTemper", name = "Creeper Temper", version = "1.0")
public class CreeperTemper extends RenderCreeper {
@EventHandler
public void registry(FMLPostInitializationEvent event) {
RenderingRegistry.registerEntityRenderingHandler(EntityCreeper.class, this);
}
@Override
protected ResourceLocation func_110829_a(EntityCreeper par1EntityCreeper) {
if(par1EntityCreeper.getCreeperState() == 1) {
float antired = 1F - (par1EntityCreeper.getCreeperFlashIntensity(0F) / 1.17F + 0.1F);
GL11.glColor3f(1F, antired, antired);
}
return super.func_110829_a(par1EntityCreeper);
}
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment