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Vetlo / SimpleHTTPServer.cs
Created July 28, 2021 18:15 — forked from aksakalli/SimpleHTTPServer.cs
SimpleHTTPServer in C#
// MIT License - Copyright (c) 2016 Can Güney Aksakalli
// https://aksakalli.github.io/2014/02/24/simple-http-server-with-csparp.html
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
using System.Net;
using System.IO;
@Vetlo
Vetlo / AndroidNativePicker.cs
Created November 18, 2020 18:58 — forked from TarasOsiris/AndroidNativePicker.cs
Date-Time picker
#if UNITY_ANDROID
using UnityEngine;
using System;
public static class AndroidNativePicker
{
public delegate void OnDatePicked(int year,int month,int day);
public delegate void OnTimePicked(int hourOfDay, int minute);
public static void ShowDatePicker(OnDatePicked callback)
using UnityEngine;
public class AlarmClock : MonoBehaviour
{
const string ACTION_SET_ALARM = "android.intent.action.SET_ALARM";
const string EXTRA_HOUR = "android.intent.extra.alarm.HOUR";
const string EXTRA_MINUTES = "android.intent.extra.alarm.MINUTES";
const string EXTRA_MESSAGE = "android.intent.extra.alarm.MESSAGE";
public void OnClick()
@Vetlo
Vetlo / FlowMap.shader
Created November 15, 2020 03:20 — forked from TarasOsiris/FlowMap.shader
Flow Map Shader for Unity3D. Used with Sprites.
Shader "Custom/Flow Map"
{
Properties
{
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
_Color ("Tint", Color) = (1,1,1,1)
// Flow
_FlowMap ("Flow Map", 2D) = "white" {}
_FlowSpeed ("Flow Speed", float) = 0.05