This tutorial covers the setup of localization files for your mods, which will enable you to move all your text out of your SBC definitions. This is good practice but more importantly also allows you to include translations of your mod within the mod itself - without a need to create and maintain a second mod.
This guide will focus on three things:
- Setting up the necessary environment.
- Texturing in 3DsMax.
- Exporting to a game-compatible format.
This guide will be using 3DsMax 2019, but what is done here should be doable in other versions of 3DsMax as well, albiet a bit differently. I will be assuming some familiarity with the programs involved.
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1. Download the `file-dds-texconv.py` file. Edit BINARY to be the path to your texconv binary (located in the SE ModSDK, or elsewhere) | |
2. Copy the script into the GIMP plugins directory. For instance, `C:\Program Files\GIMP 2\lib\gimp\2.0\plug-ins` |