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Tutorial: 3DsMax to SE

This guide will focus on three things:

  1. Setting up the necessary environment.
  2. Texturing in 3DsMax.
  3. Exporting to a game-compatible format.

This guide will be using 3DsMax 2019, but what is done here should be doable in other versions of 3DsMax as well, albiet a bit differently. I will be assuming some familiarity with the programs involved.