Step 1: netsh interface portproxy add v4tov4 listenaddress=0.0.0.0 listenport=3000 connectaddress=localhost connectport=3000
Step 2: Add Allow local routing to ports 3000-4000
rule to Windows Firewall's inbound connection ruleset
qdbus org.kde.KWin /Compositor org.kde.kwin.Compositing.active
Gives you true or false depending on whether it is currently enabled or not
You can enable compositing by calling
qdbus org.kde.KWin /Compositor org.kde.kwin.Compositing.resume
and disable by calling
; Start a new pool named 'www'. | |
[www] | |
; The address on which to accept FastCGI requests. | |
; Valid syntaxes are: | |
; 'ip.add.re.ss:port' - to listen on a TCP socket to a specific address on | |
; a specific port; | |
; 'port' - to listen on a TCP socket to all addresses on a | |
; specific port; | |
; '/path/to/unix/socket' - to listen on a unix socket. |
for a in $(curl -qs "https://api.github.com/repos/<OWNER>/<REPO>/actions/runs" | jq -r '.workflow_runs[].id'); do curl -X DELETE -H "Accept: application/vnd.github.v3+json" -H "Authorization: token <TOKEN>" "https://api.github.com/repos/<OWNER>/<REPO>/actions/runs/$a"; done |
I made a list of 20 things I might want out of a monorepo tool for a Design System to use as a basis for comparing some of the options including Lerna, Northbrook, and Rush.
# ANSI Start Codes | |
# Styles. | |
Normal="\x1b[0m" | |
Bold="\x1b[1m" | |
Faint="\x1b[2m" | |
Italic="\x1b[3m" | |
Underline="\x1b[4m" | |
Blink_Slow="\x1b[5m" | |
Blink_Rapid="\x1b[6m" |
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In Trelai, there is a building on the river (accessible via the boardwalk) that is missing some of its floor tiles, and upon entering the building you'll be immediately "drenched". You might also glitch through the locked reinforced door and be unable to escape. Be careful around this building.
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Wildberries is a somewhat old map and as such has some glitchy tile issues and some roomes where you might fall through the floor/wall and break a limb or die, so be very very careful as you move around!
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Seems like Sam Fisher's Night Vision Googles (from Brita's mod) are not working. Might consider adding in a working NVG mod.
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One or more of the mods have a VRAM leak. Might be Brita's mods, might be one of the map mods. Either way, after 48-96 hours of continuous gameplay, make sure to keep an eye on your VRAM usage levels. Once you have less than a gig rema
{"lastUpload":"2023-02-12T14:30:28.930Z","extensionVersion":"v3.4.3"} |
These suggestions assume you've enabled ALL mods from this collection.
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Consider giving Project Zomboid more memory. If you do this, you might also need to raise the
ProjectZomboid64.exe
process priority in Windows to prevent the game from being killed by the OS. -
Set the Save Our Stations mod settings to "reliable"
Edit the SteamLibrary\steamapps\workshop\content\108600\2398274461\mods\Save Our Station - Core\media\lua\shared\SWWS_Config.lua file (wherever you have it located) and change the following two lines to the listed values: ... What this will do is make the "breakdown" events about 4x less likely to happen, so they'll happen every couple months instead of every couple weeks. -
Ensure 2X texture size option is enabled or some mods will not function properly
Only the addition and subtraction of mods will be listed here. To see how each gist changed, check out their respective "Revisions" tab.
- [05/12/2023] Added several mods: Improvized Silencers by Maxwell218, Improved Muzzle Flash, WeBuildZ: Barricade, Gun Stock Attack [READ DESC], Cheval de frise, Barricade Hurt Zombies, Easy Engine Rebuild, AutoMechanics, CorpseStudy (fork / remake by ttr), Radial Menu API, Visible Generator Range, Generator Time Remaining, Nepenthe's Colored Battery Status, Cookie Tile Pack (To Be Continued), Simon MDs Tiles
- [03/17/2023] Added Generator's magazine without RNG because my character has been alive for 5 months and I still can't find a f@#$ing generator manual.
- [03/10/2023] Added Big Noise Generator and Long Range Remote mods
- [03/08/2023] Added [How Strong Is That W