/etc/rspamd/local.d/multimap.conf:
IP_WHITELIST {
type = "ip";
prefilter = true;
map = "/${LOCAL_CONFDIR}/local.d/ip_whitelist.map";
action = "accept";
upstream tunnel { | |
server 127.0.0.1:3000; | |
} | |
server { | |
listen 80; | |
server_name dev.codeplane.com br.dev.codeplane.com; | |
location / { | |
proxy_set_header X-Real-IP $remote_addr; |
You can skip combing through these settings and copying them over one-by-one if you instead place/overwrite the saved_modlists.txt and modmanager-mods.txt files into your
C:\Users\(your username)\Zomboid\Lua
folder. When you next start the game, load the "Essential" mod preset in the game's Mods menu for a Single Player game. Load the "Multiplayer" mod preset if you're playing on my server.
These mods are listed in ascending order of priority, meaning mod #1 must have lowest relative priority (i.e. nearest the top of your mod load order list) and will have any conflicting code be overridden by the mods that come after it.
For map mods, however, this is reversed! The map mod that loads first claims its cells first, meaning it has the highest priority. This is why St. Bernard's Hill is the last map mod in its block but Common Sense is
// per https://docs.npmjs.com/misc/scripts, npm exposes a bunch of variables to | |
// the environment prefixed with npm_config_*, npm_package_* and npm_lifecycle_*. | |
// Here's a list of all variables exposed in my setup. | |
npm_config_access= | |
npm_config_allow_same_version= | |
npm_config_also= | |
npm_config_always_auth= | |
npm_config_argv='{"remain":[],"cooked":["run","foo"],"original":["run","foo"]}' | |
npm_config_auth_type=legacy |
server: | |
########################################################################### | |
# BASIC SETTINGS | |
########################################################################### | |
# Time to live maximum for RRsets and messages in the cache. If the maximum | |
# kicks in, responses to clients still get decrementing TTLs based on the | |
# original (larger) values. When the internal TTL expires, the cache item | |
# has expired. Can be set lower to force the resolver to query for data | |
# often, and not trust (very large) TTL values. | |
cache-max-ttl: 86400 |
#!/bin/bash -e | |
verbosity=info | |
tokfile="/tmp/tok-$$" | |
domlist_pfx="/tmp/doms-$$-" | |
doctl_tokens=( | |
# Place all your DO personal access tokens here in this array as simple text, preferably one per line | |
) | |
function log() { |
/* Scrollbar */ | |
/* From Quassel Wiki: http://sprunge.us/iZGB */ | |
QScrollBar { | |
background: #131313; | |
margin: 0; | |
} | |
QScrollBar:hover { | |
/* Optional: Subtle accent of scrolling area on hover */ | |
background: #161616; /* base +2 */ | |
} |
Anything unlisted was left at default.
Warning! These are pretty hardcore settings (to me), but they're not insane if you're skilled or like a challenge.
You can skip all of this and just load all these settings easily as a preset by adding the Fear The Dark (SP).cfg file under
C:\Users\(your username)\Zomboid\Sandbox Presets\Fear The Dark (SP).cfg
and then loading the preset in the sandbox settings menu.
Only the addition and subtraction of mods will be listed here. To see how each gist changed, check out their respective "Revisions" tab.