navigate to the root directory of your windows 7 disk, type in:
takeown /f Users /r
import sys, os | |
sys.path.insert(0, os.path.abspath('.')) # https://stackoverflow.com/a/9446075/12675239 | |
replace ('.') with whatever directory you'd like to enable imports from. (sibling/parent) |
navigate to the root directory of your windows 7 disk, type in:
takeown /f Users /r
open cmd as admin | |
enter following commands: | |
interface ip show config | |
interface ip set dns "YOURNETWORKOFCHOICE" static 1.1.1.1 |
import sys
print(sys.maxsize > 2**32) # true if running 64 bit Python
ffmpeg -i in.mp4 -filter_complex 'fps=20,scale=320:-1:flags=lanczos,split [o1] [o2];[o1] palettegen [p]; [o2] fifo [o3];[o3] [p] paletteuse' out.gif | |
ffmpeg -i input.mp4 -filter_complex 'fps=10,scale=320:-1:flags=lanczos,split [o1] [o2];[o1] palettegen [p]; [o2] fifo [o3];[o3] [p] paletteuse' out.gif |
\((.*?)\) // Removes stuff inside () and () themselves. So --> (~) => | |
\[(.*?)\] // Removes stuff inside [] and [] themselves. So --> [~] => |
To make the sequencer keep property changes on Actors, add the following to your DefaultEngine.ini file inisde your project's Config
folder:
[/Script/LevelSequence.LevelSequence]
DefaultCompletionMode=KeepState
To make UE4 keep the state on default, change the corresponding .ini inside your UE4 Engine folder. This will then be passed along to all future projects that you will create with this engine. Add this change to all Engine versions accordingly.
NAN
\\computer-name\c$\Windows\Fonts |
Save these two lines inside your UE4 DefaultEngine.ini config file:
[/Script/LevelSequence.LevelSequence] DefaultCompletionMode=KeepState