Still an issue in January 2024. Welcome to the future of web development. Take this Gist to rest and calm down.
- Uninstall docker the normal way (yeah you may have already done that)
- Copy this:
Still an issue in January 2024. Welcome to the future of web development. Take this Gist to rest and calm down.
<!-- | |
<form autocomplete="off"> will turn off autocomplete for the form in most browsers | |
except for username/email/password fields | |
--> | |
<form autocomplete="off"> | |
<!-- fake fields are a workaround for chrome/opera autofill getting the wrong fields --> | |
<input id="username" style="display:none" type="text" name="fakeusernameremembered"> | |
<input id="password" style="display:none" type="password" name="fakepasswordremembered"> | |
set(LIBFOO_TAR_HEADERS | |
"${CMAKE_CURRENT_BINARY_DIR}/include/foo/foo.h" | |
"${CMAKE_CURRENT_BINARY_DIR}/include/foo/foo_utils.h" | |
) | |
add_custom_command(OUTPUT ${LIBFOO_TAR_HEADERS} | |
COMMAND ${CMAKE_COMMAND} -E tar xzf "${CMAKE_CURRENT_SOURCE_DIR}/libfoo/foo.tar" | |
COMMAND ${CMAKE_COMMAND} -E touch ${LIBFOO_TAR_HEADERS} | |
WORKING_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/include/foo" | |
DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/libfoo/foo.tar" |
local Terrain = game.Workspace.Terrain | |
--==========================================================================================================-- | |
-- Persistent noise generation code ==-- | |
--==========================================================================================================-- | |
-- | |
-- Generating perlin noise is the most expensive part of the terrain generation. It is also however, totally | |
-- predictable, so we can pre-generate most of the perlin noise that we will need before the main terrain |
// Simple port forwarding ... | |
// forward.js <local port> <forward host> <forward port> | |
// i.e. "forward.js 8080 1.2.3.4 80" will forward 127.0.0.1:8080 to 1.2.3.4:80 | |
var net = require("net"); | |
var portIn = process.argv[2], | |
hostOut = process.argv[3], | |
portOut = process.argv[4]; | |
net.createServer(function(connIn) { |