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@denis
denis / jquery.plugin_name.js
Created September 24, 2008 20:21
A simple jQuery plugin skeleton
(function ($) {
$.fn.pluginName = function (settings) {
settings = $.extend({
param: 'value'
}, settings);
return this.each(
function () {
var $this = $(this);
// plugin code here
@gf3
gf3 / jsonp.js
Created June 18, 2009 18:18
Simple JSONP in vanilla JS
/**
* loadJSONP( url, hollaback [, context] ) -> Null
* - url (String): URL to data resource.
* - hollaback (Function): Function to call when data is successfully loaded,
* it receives one argument: the data.
* - context (Object): Context to invoke the hollaback function in.
*
* Load external data through a JSONP interface.
*
* ### Examples
@danmackinlay
danmackinlay / supervisord.sh
Created August 27, 2009 07:07
an init.d script for supervisord
#! /bin/sh
### BEGIN INIT INFO
# Provides: supervisord
# Required-Start: $remote_fs
# Required-Stop: $remote_fs
# Default-Start: 2 3 4 5
# Default-Stop: 0 1 6
# Short-Description: Example initscript
# Description: This file should be used to construct scripts to be
# placed in /etc/init.d.
<?php
function h($str)
{
return htmlspecialchars($str, ENT_QUOTES, 'UTF-8');
}
$cookie_params = session_get_cookie_params();
if (isset($_SERVER['HTTPS']) && 'on' === $_SERVER['HTTPS'])
// ----------------------------------------------------------
// A short snippet for detecting versions of IE in JavaScript
// without resorting to user-agent sniffing
// ----------------------------------------------------------
// If you're not in IE (or IE version is less than 5) then:
// ie === undefined
// If you're in IE (>=5) then you can determine which version:
// ie === 7; // IE7
// Thus, to detect IE:
// if (ie) {}
@cowboy
cowboy / very-small-ie-detect.js
Created August 21, 2010 13:26 — forked from padolsey/gist:527683
Very small IE detect (aka type coersion ftw)
// ----------------------------------------------------------
// A short snippet for detecting versions of IE in JavaScript
// without resorting to user-agent sniffing
// ----------------------------------------------------------
// If you're not in IE (or IE version is less than 6) then:
// ie === 0
// If you're in IE (>=6) then you can determine which version:
// ie === 7; // IE7
// Thus, to detect IE:
// if (ie) {}
@subtleGradient
subtleGradient / appify
Created November 11, 2010 16:03
appify. Create the simplest possible mac app from a shell script
#!/usr/bin/env bash
#
# url : https://gist.github.com/672684
# version : 2.0.2
# name : appify
# description : Create the simplest possible mac app from a shell script.
# usage : cat my-script.sh | appify MyApp
# platform : Mac OS X
# author : Thomas Aylott <oblivious@subtlegradient.com>
@ryanflorence
ryanflorence / static_server.js
Last active June 10, 2024 02:37
Node.JS static file web server. Put it in your path to fire up servers in any directory, takes an optional port argument.
var http = require("http"),
url = require("url"),
path = require("path"),
fs = require("fs")
port = process.argv[2] || 8888;
http.createServer(function(request, response) {
var uri = url.parse(request.url).pathname
, filename = path.join(process.cwd(), uri);
@bebraw
bebraw / gameengines.md
Created January 6, 2011 18:07
List of JS game engines. You can find a wikified version at https://github.com/bebraw/jswiki/wiki/Game-Engines. Feel free to modify that. I sync it here every once in a while.

IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.

This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].

Name Size (KB) License Type Unit Tests Docs Repository Notes
Akihabara 453 GPL2, MIT Classic Repro no API github Intended for making classic arcade-style games in JS+HTML5
AllBinary Platform Platform Dependent AllBinary 2D/2.5D/3D n
@nilcolor
nilcolor / Node.js CORS
Created February 8, 2011 15:28
Node.js cross-origin POST. You should response for OPTIONS request first. Something like this.
if (req.method === 'OPTIONS') {
console.log('!OPTIONS');
var headers = {};
// IE8 does not allow domains to be specified, just the *
// headers["Access-Control-Allow-Origin"] = req.headers.origin;
headers["Access-Control-Allow-Origin"] = "*";
headers["Access-Control-Allow-Methods"] = "POST, GET, PUT, DELETE, OPTIONS";
headers["Access-Control-Allow-Credentials"] = false;
headers["Access-Control-Max-Age"] = '86400'; // 24 hours
headers["Access-Control-Allow-Headers"] = "X-Requested-With, X-HTTP-Method-Override, Content-Type, Accept";