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How to fix objects and transforms in a manim 3D scene
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Manim provides out of the box the possibility of marking parts of your scene as separate sections, by using self.next_section(). This will cause a separate video to be rendered for each section, and then all of them will be stitched together for the final result. The final result will be the same as if you hadn't used sections at all.
But the use of sections allows you to mark some of them with the parameter skip_animations=True, and in that case, that section will not be rendered. The code of the section will be run anyway (because it may be defining objects or variables needed in following sections), but for every self.play(), only the final frame will be computed (and not rendered). This ensures that, at the end of the section, all objects are at the same positions as if the animations were played, but skipping the actual rendering significantly reduces the time required to run the code.
In addition, the resulting video when skip_animations=True is used will be s
This module implements some utility functions to search some shapes (formulas, symbols) inside a Tex (or MathTex) mobject.
The approach is to compare the shapes (bezier curves) of the symbols, instead of the particular strings that produced them.
This approach is generic and avoids the use of other manim mechanisms that would break under some circunstances, such as
the presence of \frac{}{} in a formula.
The function you would probably want to use is group_shapes_in_tex(). Despite the confusing name, the goal is to
find all the occurences of a given symbol (or group of symbols, or list of symbols) inside a Tex mobject, and return a VGroup containing them
Generic sequences of animations run in paralell (for Manim)
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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