For lack of a better term.
- Update Andrea’s image.
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d
# run `brew bundle --file=path/to/this/Brewfile` to install these deps for PHP | |
brew "bison" | |
brew "icu4c" | |
brew "libiconv" | |
brew "openssl" | |
brew "libpq" | |
brew "zlib" |
SPC | |
SPC: find file | |
, switch buffer | |
. browse files | |
: MX | |
; EX | |
< switch buffer | |
` eval | |
u universal arg | |
x pop up scratch |
You'll want to login using an official Google account (i.e. if this is for your company, use the comapany Gmail account vs. a personal one.)
When logging in, you might be prompted to verify the account; if so, enter your cell number to get a verification e-mail or phone call.
Once verified, you'll have to agree to the terms of service; do that, and click continue.
apt-get install exiftool
)exiftool "-FileName<DateTimeOriginal" -d "sorted/%Y%m%d_%H%M%S.%%e" .
mogrify * -auto-orient -resize 1920x1080
#!/bin/bash | |
SENDGRID_API_KEY="" | |
EMAIL_TO="" | |
FROM_EMAIL="" | |
FROM_NAME="" | |
SUBJECT="" | |
bodyHTML="<p>Email body goes here</p>" |
Direct copy of pre-encoded file:
$ ffmpeg -i filename.mp4 -codec: copy -start_number 0 -hls_time 10 -hls_list_size 0 -f hls filename.m3u8