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@aheze
Created May 28, 2020 23:54
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func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
guard let _ = (scene as? UIWindowScene) else { return }
/// ↓ ADD THIS ↓
if let rootWindow = window {
let iPhoneXSize = CGSize(width: 375, height: 812) /// if you're running this on an iPhone X, delete this line...
//let iPhone8Size = CGSize(width: 375, height: 667) /// ...and uncomment this line
Projector.display(rootWindow: rootWindow, testingSize: iPhoneXSize)
}
/// ↑ ADD THIS ↑
}
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