Mouseover to make particles. Built with D3. I’ve written a slight newer version that creates particles continuously via d3.timer rather than on mouseover. So, check that out.
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<!DOCTYPE html> | |
<meta charset="utf-8"> | |
<style> | |
body { | |
margin: 0; | |
background: #222; | |
min-width: 960px; | |
} | |
rect { | |
fill: none; | |
pointer-events: all; | |
} | |
circle { | |
fill: none; | |
stroke-width: 2.5px; | |
} | |
</style> | |
<body> | |
<script src="http://d3js.org/d3.v3.min.js"></script> | |
<script> | |
var width = Math.max(960, innerWidth), | |
height = Math.max(500, innerHeight); | |
var i = 0; | |
var svg = d3.select("body").append("svg") | |
.attr("width", width) | |
.attr("height", height); | |
svg.append("rect") | |
.attr("width", width) | |
.attr("height", height) | |
.on("ontouchstart" in document ? "touchmove" : "mousemove", particle); | |
function particle() { | |
var m = d3.mouse(this); | |
svg.insert("circle", "rect") | |
.attr("cx", m[0]) | |
.attr("cy", m[1]) | |
.attr("r", 1e-6) | |
.style("stroke", d3.hsl((i = (i + 1) % 360), 1, .5)) | |
.style("stroke-opacity", 1) | |
.transition() | |
.duration(2000) | |
.ease(Math.sqrt) | |
.attr("r", 100) | |
.style("stroke-opacity", 1e-6) | |
.remove(); | |
d3.event.preventDefault(); | |
} | |
</script> |
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