Skip to content

Instantly share code, notes, and snippets.

@ajayyy
Created July 26, 2018 21:02
Embed
What would you like to do?
//modified from http://ilkinulas.github.io/development/unity/2016/04/30/cube-mesh-in-unity3d.html
//modification adds the ability to specify an offset and size
void CreateCube(Vector3 offset, Vector3 size) {
Vector3[] vertices = {
new Vector3 (0, 0, 0),
new Vector3 (1, 0, 0),
new Vector3 (1, 1, 0),
new Vector3 (0, 1, 0),
new Vector3 (0, 1, 1),
new Vector3 (1, 1, 1),
new Vector3 (1, 0, 1),
new Vector3 (0, 0, 1),
};
for(int i=0; i < vertices.Length; i++) {
vertices[i].Scale(size);
vertices[i] += offset;
}
int[] triangles = {
0, 2, 1, //face front
0, 3, 2,
2, 3, 4, //face top
2, 4, 5,
1, 2, 5, //face right
1, 5, 6,
0, 7, 4, //face left
0, 4, 3,
5, 4, 7, //face back
5, 7, 6,
0, 6, 7, //face bottom
0, 1, 6
};
Mesh mesh = GetComponent<MeshFilter>().mesh;
mesh.Clear();
mesh.vertices = vertices;
mesh.triangles = triangles;
mesh.RecalculateNormals();
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment