Devember Day 25
Merry Christmas! (or maybe I should say "Fröhliche Weinachten!", since I'm spending the holidays in Austria)
I spent some time trying to implement a full screen feature, but it turns out that I might not even want it in the first place. Everything is simply too big. I had to sit back in my chair and push my computer back to get my eyes to focus on the player. I could quite easily fix that, by simply making things smaller, but then they would be too small for non-fullscreen mode. There are lots of other little problems, like; scrollbars showing, the fact that your score is currently only displayed off the canvas, etc. I could try to fix all of those, but it doesn't seem worth it. So for now fullscreen is just going to be something on the feature wish list.
It's quite annoying to not have access to the internet. Especially when programming. Extra especially when trying to program something you've never programmed before. For example, today I wanted to make the player face the correct direction when walking left vs. right, and I could probably find out rather easily by searching something like "threejs mirror mesh". But, I can't do that. So I will have to wait until I get some WiFi sometime, at which point I will search said phrase.
I spent some time going through the entire code base fixing up little inconsistencies and the like, but nothing noteworthy enough to mention in here. I know that this wasn't a great log entry, and I didn't actually get that much done in the past hour. But it's Christmas, give me a break. I'll be back tomorrow, hopefully with some more productive work!
In the mean time, here's a little updated tree graphic I sketched out for the holidays.