Created
June 25, 2021 19:34
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// 各マスからのエントリポイント | |
public void PutStone() | |
{ | |
var x = int.Parse(interactX); | |
var y = int.Parse(interactY); | |
if(mode != 0) | |
{ | |
// 棋譜並べ中に置きたいのやつ対応 | |
var isPut = putStoneKihu(x,y); | |
if(!isPut) | |
{ | |
return; | |
} | |
isBlackTurn = !isBlackTurn; | |
// 次の石が置けないなら | |
if(!isNetxStonePut(isBlackTurn)) | |
{ | |
isBlackTurn = !isBlackTurn; | |
// TebanSkip(); | |
} | |
return; | |
} | |
// 適正チェック マスのオーナーがプレイヤーObjのオーナーと一致するか | |
// 名前で比較 | |
var player = isBlackTurn ? playerBText.text : playerWText.text; | |
var masuPlayer = Networking.GetOwner(masuXY[x-1][y-1]); | |
if(player != masuPlayer.displayName) | |
{ | |
return; | |
} | |
// どちらかが置かれていたら抜ける | |
if(isExistStone(x,y)) | |
{ | |
return; | |
} | |
// 石をひっくりかえす or 返せるかチェック | |
var b1 = execFlipStones(x,y, 1, 0, isBlackTurn); | |
var b2 = execFlipStones(x,y, 1, 1, isBlackTurn); | |
var b3 = execFlipStones(x,y, 1, -1, isBlackTurn); | |
var b4 = execFlipStones(x,y, 0, -1, isBlackTurn); | |
var b5 = execFlipStones(x,y, 0, 1, isBlackTurn); | |
var b6 = execFlipStones(x,y, -1, 0, isBlackTurn); | |
var b7 = execFlipStones(x,y, -1, 1, isBlackTurn); | |
var b8 = execFlipStones(x,y, -1, -1, isBlackTurn); | |
if(b1 || b2 || b3 || b4 || b5 || b6 || b7 || b8) | |
{ | |
// 1つでもひっくりかえせたら置けてるので石を置く | |
if (isBlackTurn) | |
{ | |
putStoneB(x,y); | |
}else{ | |
putStoneW(x,y); | |
} | |
// 効果音 | |
audioSource.Play(); | |
// 棋譜 | |
writeKihu(x,y); | |
// 手番を相手に | |
isBlackTurn = !isBlackTurn; | |
tebanHyoji(); | |
allCountStone(); | |
if(!isNetxStonePut(isBlackTurn)) | |
{ | |
// 次の石が置けないなら | |
TebanSkip(); | |
} | |
} | |
else{ | |
// 違うならこの話は無かったことに | |
// 何らかの副作用は欲しいところ | |
return; | |
} | |
} |
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