Skip to content

Instantly share code, notes, and snippets.

f5d6c4d3c2b3b4b5
f5f4g3g6f3g4e3e2
f5f6d3c5d6c7b5e3
f5f6d3c5c6e3c4b4
f5d6c3f4c5d3g3b5
f5d6c3f4c5d3g3b4
f5f4e3d2c3e6e1g5
f5f4g3e6f3g5f6e7
f5f6e6d6f7g6h5g5
f5f6e6d6f7g6h5g4
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net.Http;
using System.Text;
using System.Xml.Linq;
using HoshinoLabs.IwaSync3;
using UdonSharpEditor;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net.Http;
using System.Text;
using System.Xml.Linq;
using Kinel.VideoPlayer.Scripts;
using Kinel.VideoPlayer.Scripts.Parameter;
@aki-lua87
aki-lua87 / KinelPlayListGenerator.cs
Last active August 30, 2021 17:59
YoutubeRSSPlaylistGenerate
#if UNITY_EDITOR && !COMPILER_UDONSHARP
// using Internal;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UdonSharp;
using UdonSharpEditor;
using UnityEditor;
// 各マスからのエントリポイント
public void PutStone()
{
var x = int.Parse(interactX);
var y = int.Parse(interactY);
if(mode != 0)
{
// 棋譜並べ中に置きたいのやつ対応
var isPut = putStoneKihu(x,y);
using UnityEngine;
using System.Collections.Generic;
using System.Linq;
using System;
using VRC.SDK3.Avatars.ScriptableObjects;
using VRC.SDK3.Avatars.Components;
using UnityEditor.Animations;
using static VRC.SDK3.Avatars.Components.VRCAvatarDescriptor;
using UnityEditor;
using System.IO;
go get "github.com/ChimeraCoder/anaconda"
go get "github.com/garyburd/go-oauth/oauth"
go get "google.golang.org/appengine"
CREATE EXTERNAL TABLE IF NOT EXISTS line
(
timestamp timestamp,
replyToken string,
message struct < type:string, id:string, text:string>,
type string,
source struct < userId:string, type:string >
)
ROW FORMAT SERDE 'org.openx.data.jsonserde.JsonSerDe'
LOCATION 's3://hoge';
// LINEからの入力JSONの形式
public class LineReply
{
public Event[] events { get; set; }
}
public class Event
{
public string timestamp { get; set; }
public string replyToken { get; set; }
public Message message { get; set; }
@aki-lua87
aki-lua87 / deck.java
Created June 22, 2015 06:23
シャッフル
package shuffle_test;
public class deck
{
//デッキ枚数
int max = 10;
//カードデータ
int[] num = new int[max];
//カードID
int[] id = new int[max];