Created
November 20, 2017 21:31
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あっちの窓の行列forUnity
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class WindowCamCont : MonoBehaviour { | |
public Vector3 eyePos = new Vector3(0, 0, 0); | |
public Camera targetCamera; | |
public float displayWidth = 0.29f; | |
public float displayHeight = 0.16f; | |
public float nearPlane = 0; | |
public float farPlane = 10; | |
private Vector3 oldPos = Vector3.zero; | |
private Matrix4x4 a = Matrix4x4.zero; | |
// Use this for initialization | |
void Start () { | |
} | |
// Update is called once per frame | |
void Update () { | |
float x = eyePos[0] ; | |
float y = eyePos[1] ; | |
float z = eyePos[2] ; | |
float n = nearPlane- z; | |
float f = farPlane - z; | |
float w = displayWidth; w /= 2; | |
float h = displayHeight; h /= 2; | |
a[0, 0] = -z / w; | |
a[0, 2] = x / w; | |
a[1, 1] = -z / h; | |
a[1, 2] = y / h; | |
a[2, 2] = -1 * (z - f) / (n - f); | |
a[2, 3] = -n * (z - f) / (n - f); | |
a[3, 2] = -1; | |
a[3, 3] = -z; | |
targetCamera.projectionMatrix = a; | |
Vector3 pos= new Vector3(-x, -y, z); | |
targetCamera.transform.Translate(pos-oldPos); | |
oldPos = pos; | |
} | |
} |
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