Javascript files from the examples folder (such as OrbitControls) are not CommonJS or ES Modules, but they can still be used in Webpack bundles:
In package.json
:
"dependencies": {
"three": "0.84.0",
"webpack": "2.4.1"
}
weechat | |
Relay setup | |
On the server's instance of weechat: | |
/relay add ssl.irc 8001 | |
/secure set relay WHATEVER_PASSWORD | |
/set relay.network.password "${sec.data.relay}" | |
On the server, to generate the ssl certificate: |
Javascript files from the examples folder (such as OrbitControls) are not CommonJS or ES Modules, but they can still be used in Webpack bundles:
In package.json
:
"dependencies": {
"three": "0.84.0",
"webpack": "2.4.1"
}
Disclaimer: Please follow this guide being aware of the fact that I'm not an expert regarding the things outlined below, however I made my best attempt. A few people in IRC confirmed it worked for them and the results looked acceptable.
Attention: After following all the steps run gdk-pixbuf-query-loaders --update-cache
as root, this prevents various gdk-related bugs that have been reported in the last few hours. Symptoms are varied, and for Cinnamon the DE fails to start entirely while for XFCE the icon theme seemingly can't be changed anymore etc.
Check the gist's comments for any further tips and instructions, especially if you are running into problems!
Results after following the guide as of 11.01.2017 13:08:
THIS GIST WAS MOVED TO TERMSTANDARD/COLORS
REPOSITORY.
PLEASE ASK YOUR QUESTIONS OR ADD ANY SUGGESTIONS AS A REPOSITORY ISSUES OR PULL REQUESTS INSTEAD!
For loading GC Games with USBLoaderGX via DiosMios/Nintendont, format your usb drive's primary partition as FAT32 with 32KB clusters (also known as blocks). This increases performance by reducing the NUMBER of transactions required to perform a read/write operation at the expense of the (very negligible) LENGTH of time to complete a transaction; since it's reading more data per transaction.
I'm not certain, since I can't find a GameCube disk specification, but I don't think the 32KB cluster size is an attempt to imitate the on-disk storage format of retail GameCube discs; which may or may not be 32KB. Retail Wii discs however, actually DO use 32KB clusters. As far as I can tell, 32KB is simply the highest density of bytes per cluster that is supported by FAT32 and of course, by extension, Wii homebrew storage libraries.
If you're concerned about storage efficiency