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Shake routine
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public Vector3 shakePower = new Vector3(0.03f, 0.03f, 0.03f); | |
public float shakeDuration = 1f; | |
private IEnumerator ShakeRoutine() | |
{ | |
for (var t = 0f; t < shakeDuration; t += Time.unscaledDeltaTime) | |
{ | |
var offset = transform.rotation * Vector3.Scale(Random.onUnitSphere, shakePower); | |
transform.position += offset; | |
yield return null; | |
transform.position -= offset; | |
} | |
} |
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