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@anarsoul
Created February 18, 2025 05:38
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glmark2 2023.01
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OpenGL Information
GL_VENDOR: Mesa
GL_RENDERER: Mali450
GL_VERSION: OpenGL ES 2.0 Mesa 25.1.0-devel (git-b6fba15bd7)
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
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[build] use-vbo=false: FPS: 82 FrameTime: 12.341 ms
[build] use-vbo=true: FPS: 82 FrameTime: 12.316 ms
[texture] texture-filter=nearest: FPS: 77 FrameTime: 13.132 ms
[texture] texture-filter=linear: FPS: 76 FrameTime: 13.174 ms
[texture] texture-filter=mipmap: FPS: 76 FrameTime: 13.286 ms
[shading] shading=gouraud: FPS: 80 FrameTime: 12.601 ms
[shading] shading=blinn-phong-inf: FPS: 73 FrameTime: 13.746 ms
[shading] shading=phong: FPS: 65 FrameTime: 15.535 ms
[shading] shading=cel: FPS: 57 FrameTime: 17.573 ms
[bump] bump-render=high-poly: FPS: 63 FrameTime: 16.067 ms
[bump] bump-render=normals: FPS: 76 FrameTime: 13.182 ms
[bump] bump-render=height: FPS: 73 FrameTime: 13.859 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 40 FrameTime: 25.482 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 19 FrameTime: 53.607 ms
[pulsar] light=false:quads=5:texture=false: FPS: 83 FrameTime: 12.173 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 29 FrameTime: 34.714 ms
[desktop] effect=shadow:windows=4: FPS: 63 FrameTime: 15.989 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 38 FrameTime: 26.440 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 38 FrameTime: 26.480 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 64 FrameTime: 15.848 ms
[ideas] speed=duration: FPS: 65 FrameTime: 15.485 ms
[jellyfish] <default>: FPS: 47 FrameTime: 21.666 ms
Error: SceneTerrain requires Vertex Texture Fetch support, but GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS is 0
[terrain] <default>: Unsupported
[shadow] <default>: FPS: 56 FrameTime: 18.010 ms
[refract] <default>: FPS: 21 FrameTime: 47.964 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 72 FrameTime: 13.929 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 58 FrameTime: 17.415 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 72 FrameTime: 13.904 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 64 FrameTime: 15.694 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 52 FrameTime: 19.234 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 64 FrameTime: 15.641 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 65 FrameTime: 15.602 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 44 FrameTime: 23.037 ms
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glmark2 Score: 59
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